skip to main content
10.1145/2512142acmconferencesBook PagePublication PagesmmConference Proceedingsconference-collections
ImmersiveMe '13: Proceedings of the 2013 ACM international workshop on Immersive media experiences
ACM2013 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
MM '13: ACM Multimedia Conference Barcelona Spain 22 October 2013
ISBN:
978-1-4503-2402-1
Published:
22 October 2013
Sponsors:
Next Conference
October 28 - November 1, 2024
Melbourne , VIC , Australia
Bibliometrics
Skip Abstract Section
Abstract

Immersive media has the potential for strong impact on users' emotions and their sense of presence and engagement. Increasingly, technology is supporting their involvement by capturing, producing, sharing and accessing information based on their perspectives and experiences, over the Internet, in social media, and through video on demand services using iTV. We have been witnessing an increase in the amount of content and number of devices for capturing, viewing and sensing, many of them portable and offering tremendous opportunities for immersion, user participation and personalization. The integration of different media formats, including 3D content, panoramic displays, multiviews, as well as the possibility of delivering and accessing content through different communication vehicles, promote the development of a new participatory paradigm and enable new perceptual user experiences that provide more realistic and immersive involvement. Immersion may be influenced by sensory modalities, surround effect, and vividness through resolution, and it conveys the user's conscious feeling of being inside the virtual world and the sense of belonging. It has an impact on the users and may be augmented by personalized and context-aware environments and content.

The main objective of the Immersive Media Experiences Workshop, held in conjunction with the ACM Multimedia Conference 2013, is to bring together researchers, students, media producers, service providers and industry players in the area of emergent immersive media. The workshop provides a platform for a deep discussion on ongoing work, recent achievements and experiences. It is expected not only to consolidate experiences but also to identify aspects where strong collaboration among all the interested players is needed and to point towards future working directions.

This first edition of the workshop attracted high quality submissions from research labs and universities around the world. Many of the papers presented at the workshop were motivated by real-life use cases and concrete application contexts, indicating practical relevance and applicability. These papers cover a broad number of relevant aspects that enable creating immersive experiences, including work in Perceptual Immersion aspects, Participatory and Collaborative approaches, Enabling Technologies and Field Trials in different areas. In addition, the program of the workshop includes one keynote speaker, Dr Adrian D. Cheok, giving a very motivating talk on multisensory approaches using smell and taste.

Skip Table Of Content Section
SESSION: Immersion in the field
research-article
Immersive experiences in the home: a field trial on stereoscopic 3DTV

Announced as an immersive technology stereoscopic 3D (S-3D) is actively implemented in consumer electronics. S-3D is capable of producing a sense of presence for the viewers, yet bottlenecks such as visual discomfort still exist. This research ...

research-article
Immersive FPS games: user experience and performance

Computer games are ideally placed to form the content of future Immersive Media, but this prospect is faced with both technical and usability issues. This paper describes an experiment in immersive gaming using a state-of-the-art computer First Person ...

research-article
Object-based audio applied to football broadcasts

In this paper, we describe an object-based audio broadcast of a football match from Wembley Stadium, London. Listeners were given audio feeds from opposite ends of the stadium together with a commentary feed and were able to mix the balance between the ...

SESSION: Participatory and collaborative experiences
research-article
Enhancing site-specific theatre experience with remote partners in sleep no more

We demonstrate an overview of our audience participation experiment which enhances the immersive experience of live participants in the theatrical show of Sleep No More using wearable computing devices, augmented portal objects, operators, and actors. ...

research-article
Music recommendations for groups of users

This paper presents an algorithm capable of providing meaningful recommendations to small sets of users. We consider not only rating patterns, bias tendencies, and temporal fluctuations, but also group-leaders. The approach here presented intends to ...

research-article
TAG4VD: a game for collaborative video annotation

Creating descriptive labels for videos is an important task, with application in video retrieval, Web accessibility and computer vision. However automatic creation of such labels is difficult and, alternatively, having professionals manually describing ...

SESSION: Perceptual immersion
research-article
Simulating the sensation of taste for immersive experiences

With the continuous advancements in computing and media, the technology has widened to include the multisensory experiences in digital interactions. Although there are quite a lot of systems in auditory, vision, and haptic domains, remarkably few ...

research-article
Immersive 360° mobile video with an emotional perspective

By appealing to several senses and conveying very rich information, video has the potential for a strong emotional impact on viewers, their sense of presence and engagement. These capacities may be extended even further with multimedia sensing and the ...

research-article
Synesthetic enrichment of mobile photography

This paper presents a novel approach to enrich mobile photography. To this end, images framed by the camera are analyzed in realtime to assess composition and exposure features, as well as to detect the presence of human subjects. Information resulting ...

SESSION: Design and enabling technologies
research-article
Mixed reality immersive design: a study in interactive dance

Dance performance interconnects the notion of space and movement, providing therefore the ideal framework to design and research immersive relations between the virtual and physical world: mixed reality performance. We start by discussing conceptual ...

research-article
Dynamic adaptive 3D multi-view video streaming over the internet

Increasing throughput rates and technical developments in video streaming over the Internet offer an attractive solution for the distribution of immersive 3D multi-view. Nevertheless, robustness of video streaming is subject to its utilisation of ...

research-article
A practical and scalable method for streaming omni-directional video to web users

With the advent of low-cost capturing hardware, omnidirectional or panoramic video is likely to become a more popular delivery format for video content in the near future. Besides the inherent advantage of being able to capture anything within a scene ...

Contributors
  • University of Lisbon
  • MIT Media Lab
  • The University of Texas at Austin
  • Institute for Systems and Computer Engineering, Technology and Science
  • British Broadcasting Corporation
Index terms have been assigned to the content through auto-classification.

Recommendations

Acceptance Rates

ImmersiveMe '13 Paper Acceptance Rate6of19submissions,32%Overall Acceptance Rate11of31submissions,35%
YearSubmittedAcceptedRate
ImmersiveMe '1412542%
ImmersiveMe '1319632%
Overall311135%