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Kidkit guides children into alarming atmospheres: designing for embodied habituation in hospital wards

Published:03 September 2013Publication History

ABSTRACT

This paper presents the concept of Embodied Habituation as an architectural approach to designing contextualized technologies. It does so by identifying Middle Ground Experiences acknowledging how spaces are inhabited with ambiguous qualities that affect people emotionally. The research is based on the development and evaluation of Kidkit, which is interactive furniture designed for young children who are going to visit a hospitalized relative with fatal injuries for the first time. Kidkit empowers the child to engage and be present by shaping Middle Ground Experiences in the hospital ward environment that is full of intimidating medical equipment and alarms. The evaluation results indicate collective rewards gained when children succeed in Embodied Habituation. Finally, the paper discusses how Middle Ground Experiences inevitably establish grounds for how we design for spatial experiences within the interaction design community.

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  • Published in

    cover image ACM Other conferences
    DPPI '13: Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
    September 2013
    263 pages
    ISBN:9781450321921
    DOI:10.1145/2513506

    Copyright © 2013 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 3 September 2013

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    DPPI '13 Paper Acceptance Rate27of53submissions,51%Overall Acceptance Rate27of53submissions,51%

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