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An approach for serious game development for cultural heritage: Case study for an archaeological site and museum

Published:17 December 2013Publication History
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Abstract

The unique aspects of different places seem to require games of different characteristics. This paper describes the initial steps of an attempt to design games for different places of cultural heritage and consists of three parts. In the first part, the descriptive model to be used as a classification method for games of different characteristics for cultural heritage sites is presented. In the second part, the model is used for the creation of different cultural heritage games. Finally, the third part presents a detailed case study of one of the developed games, showing the implementation and user testing processes as well as its efficiency in terms of education and visit motivation.

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          cover image Journal on Computing and Cultural Heritage
          Journal on Computing and Cultural Heritage   Volume 6, Issue 4
          November 2013
          93 pages
          ISSN:1556-4673
          EISSN:1556-4711
          DOI:10.1145/2532630
          Issue’s Table of Contents

          Copyright © 2013 ACM

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          Publication History

          • Published: 17 December 2013
          • Revised: 1 July 2013
          • Accepted: 1 June 2013
          • Received: 1 December 2012
          Published in jocch Volume 6, Issue 4

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