- 1.BASTOS, Rui;AUGUSTODESOUSA;andNUNESFERREIRA. Iteewslructiea of almnlaatiea FaEt~m ~lq ~ Hermlte ~tieL In 4t~' Eurographics M6ntsh~ on Rende~g, ~ings), Pm~ ~am:e, July 1993, pp. 317-326.Google Scholar
- 2.BASTOS, Rui; GOSLIN, Michael; and ZHANG, Hansong. ~ Remde~ fag el Badlodty tmlag Textures and Bicublc ~ Technical Report TR96-O25, ~t of Computer Scimt~, University of Noflh Carolina at Chapel Hill, May 1996.Google Scholar
- 3.COHEN, Michael and WALLACE, John. Radiodty mad ~ Image Synthesis, Academic Press, 1993.1990. I 174p.Google Scholar
- 4.GOSLIN, MidmeL Jumismtlom As Texttwe Maim For Fmtet" gemdedm~ Technical Report TR95-042, Department of Computer Science, University of North Carolina at Chapel Hill, 1995.Google Scholar
- 5.HECKSERT, PaeL Adapeve~Textwesfer~RayTraehqg. In Computer Graphics Prcr.eedings, pp. 145-154, August 1990. Google Scholar
- 6.LISCHINSKI, D.; TAMPIERI, E; GREENBERG, D. ~ Meshing for Accurate Radkmtty. In IEEE Computer Graphics and Applications, 12:6, November 1992, 25-39. Google ScholarDigital Library
- 7.MITCHELL, Don; and NETTRAVALI, Arun. Reeomtruc(iom FUters in Comlmter Graphics. In Computer Graphics Proceedings, pp. 221-228, ACM SIG- GRAPH, August 1988. Google ScholarDigital Library
- 8.M{~LLER, Tomas. Radkmlty Techniques for Vlrtual Reall~ - Faster Recom. struciimt ami Support for Levels ofDetniL WSCG'96, 12-161hFebmary 1996, Plzen, Czech Republic.Google Scholar
- 9.MOLNAR, Stevea; EYLES, John; POULTON, John. Plxelk~w:. High-Speed Remdering Using Image Compmittom, SIGGRAPH'92, vol. 26, no. 2, July 1992, p. 231-240. Google ScholarDigital Library
- 10.MYSZKOWSKI, Karol;md KUNll, Tosiyasu L. Tegtu~~ mammaltemative for Mabiq Duflq Walktbt'eallb AnfmmtiOL In 5j~ Eumgmphics Workshop on Rendering (Proceedings), Darmstadt, ~y, June 13-15,1994.Google Scholar
- 11.RATLIFF, F. ColloursaltdContradScientiftc ~226(6).'91-101,Jalg 1972.Google Scholar
- 12.SGI White Paper.Google Scholar
- 13.SILLION, Fran~x)isX. IadPUECH, Claude. RadimltyamdOlelmlnlmdm- Morgan Kaufmann, 1994.Google Scholar
Index Terms
- Efficient radiosity rendering using textures and bicubic reconstruction
Recommendations
Textures and radiosity: controlling emission and reflection with texture maps
SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniquesIn this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows the use of textures to describe complex reflectance and emittance ...
Reconstruction of volumetric surface textures for real-time rendering
EGSR '06: Proceedings of the 17th Eurographics conference on Rendering TechniquesVolumetric texturing is a popular technique for rendering rich 3-D detail when a polygonal surface representation would be ineffective. Although efficient algorithms for rendering volumetric textures have been known for years, capturing the richness of ...
Adaptive radiosity textures for bidirectional ray tracing
We present a rendering method designed to provide accurate, general simulation of global illumination for realistic image synthesis. Separating surface interaction into diffuse plus specular, we compute the specular component on the fly, as in ray ...
Comments