skip to main content
10.1145/2540930.2540973acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
research-article

SciSketch: a tabletop collaborative sketching system

Published:16 February 2014Publication History

ABSTRACT

Sketching is a vital process in scientific research and procedural learning. In educational contexts, sketching helps students visualize abstract concepts and facilitates communication with their instructors as well as with other students. Inspired by a problem-based learning science class in which students use papers and pens to collaboratively sketch diagrams and equations for given problems, we aim to provide a digital tabletop platform for collaborative learning and customization. Current tabletop systems are unaffordable to be widely adopted in the classroom and are unable to identify multiple pens. We propose a pen-based tabletop system that utilizes a low-cost high-frame-rate infrared camera and HTML5 web canvas programming, making it cheaper and easier to customize for specific uses.

Skip Supplemental Material Section

Supplemental Material

p247-chen.mp4

mp4

36.3 MB

References

  1. Ainsworth, S., Prain, V., Tytler, R. (2011). Drawing to learn in science. Science, 333: 1096--1097.Google ScholarGoogle ScholarCross RefCross Ref
  2. Anderson, M. L. (2003). Embodied cognition: A field guide. Artificial Intelligence, 149: 91--130. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Duch, B. J., Groh, S. Allen, D. E. (2001). The power of problem-based learning: a practical "how to" for teaching undergraduate courses in any discipline. (1st ed. ed.). Sterling, VA: Stylus Pub.Google ScholarGoogle Scholar
  4. Kaltenbrunner, M., Bencina, R. (2007). Reactivision: A computer-vision framework for table-based tangible interaction. Proc. 1st international conf. on Tangible and Embedded Interaction (TEI '07), ACM, 69--74. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Lee, J. C., Wii Remote projects, http://johnnylee.net/projects/wii/Google ScholarGoogle Scholar
  6. Linder, N., Maes, P. (2012). The design evolution of LuminAR: a compact and kinetic projected augmented reality interface. Proc. 2012 ACM Human Factors in Computing Systems Extended Abstracts (CHI EA '12), ACM, 1435--1436. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Penner, D. E. (2000). Cognition, computers, and synthetic science: Building knowledge and meaning through modeling. Review of Research in Education, 25: 1--35.Google ScholarGoogle ScholarCross RefCross Ref
  8. Uwe, S. (2008). Wiimote Whiteboard, http://www.uweschmidt.org/wiimote-whiteboardGoogle ScholarGoogle Scholar
  9. Van Meter, P., Garner, J. (2005). The promise and practice of learner-generated drawing: Literature review and synthesis. Educational Psychology Review, 17(4): 285--325.Google ScholarGoogle ScholarCross RefCross Ref
  10. Wilson, A. D. (2005). PlayAnywhere: a compact interactive tabletop projection-vision system. Proc. 18th annual ACM symposium on User interface software and technology (UIST '05), ACM, New York, NY, USA, 83--92. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Wilson, M. (2002). Six views of embodied cognition. Psychonomic Bulletin and Review, 9(4): 625--636Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. SciSketch: a tabletop collaborative sketching system

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
        February 2014
        401 pages
        ISBN:9781450326353
        DOI:10.1145/2540930

        Copyright © 2014 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 16 February 2014

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article

        Acceptance Rates

        TEI '14 Paper Acceptance Rate46of172submissions,27%Overall Acceptance Rate393of1,367submissions,29%

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader