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Measuring audience experience in social videogaming

Published:25 November 2013Publication History

ABSTRACT

Social videogaming sessions present a variety of opportunities for interaction and engagement. While active play is the most obvious way that participants can interact during the gaming session, these sessions can also have audience members who are not actively playing. However, there is little understanding about the experience of audience members within a gaming context. We argue that in order to understand audience experience it is necessary to identify and measure its components. In this paper we present the development of an instrument specifically designed for studying the experience of audience members within social videogaming sessions. The instrument consists of a scale based on measures of game player experience, but designed to be more relevant to the game experience of non-players.

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      cover image ACM Other conferences
      OzCHI '13: Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
      November 2013
      549 pages
      ISBN:9781450325257
      DOI:10.1145/2541016

      Copyright © 2013 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 25 November 2013

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      OzCHI '13 Paper Acceptance Rate34of70submissions,49%Overall Acceptance Rate362of729submissions,50%

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