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Cloud-based social space: an interactive 3D social media browsing system

Published:19 November 2013Publication History

ABSTRACT

Social space conventionally denotes a physical space with fixed location, e.g. a living room, a lobby in a hotel, or a town square, allowing people to interact with each other. With the rapid development of communication and networking, a social space is extended from a fixed physical location to a mobile virtual space [Harasim], built by the internet, e.g., an online chat room, instant messaging, and Facebook, with the information exchanging for textual, audio, and visual media, connecting to the people located in different places with fixed location and to the ones with mobility via hand-held mobile devices.

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References

  1. L. M. Harasim Networlds: Networks as Social Space. MIT Press., pp. 15--34, 1993. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Y. Zheng, X. Xie, W. Y. Ma GeoLife: A Collaborative Social Networking Service among User, Location and Trajectory. IEEE MDM, 2008.Google ScholarGoogle Scholar
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  5. http://www.google.com/earth/index.html.Google ScholarGoogle Scholar
  6. K. T. Huang, S. W. Sun, M. C. Hu, W. H. Cheng, and T. H. Tsai, Traveling through Space-Time: An Interactive Photo Browsing System. ACM SIGGRAPH Asia, 2012. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    SA '13: SIGGRAPH Asia 2013 Posters
    November 2013
    41 pages
    ISBN:9781450326346
    DOI:10.1145/2542302
    • Conference Chairs:
    • Baoquan Chen,
    • Andrei Sharf

    Copyright © 2013 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 19 November 2013

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