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Energy Expenditure of Three Public and Three Home-based Active Video Games in Children

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Abstract

The purpose of this study was to assess the energy expenditure (EE) experienced by children when playing six active video games, which can be used in a home environment and in a public setting (e.g. game center), and to evaluate whether the intensity of playing these games can meet the threshold for moderate-intensity physical activity, which is set at an EE equivalent to three times resting metabolic rate. Children are recommended to be physically active at a moderate intensity for at least one hour a day.

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          • Published in

            cover image Computers in Entertainment
            Computers in Entertainment   Volume 11, Issue 1
            Theoretical and Practical Computer Applications in Entertainment
            March 2013
            76 pages
            EISSN:1544-3574
            DOI:10.1145/2543698
            Issue’s Table of Contents

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            Publication History

            • Published: 16 April 2014

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