ABSTRACT
We present a new interaction space for wearables by integrating interactive elements, in the form of buttons, into outdoor clothing, specifically jackets and coats. Interactive buttons, or 'iButtons', allow users to perform specific tasks using subtle, inconspicuous gestures. They are intended for outdoor settings, where reaching for a mobile phone or an other device may not be convenient or appropriate. Different types of buttons serve dedicated functions, and appropriate placement of these buttons make them easily accessible, without requiring visual contact. By adding context sensitivity, these buttons can also be repurposed to fit other functions. By linking multiple buttons, it is possible to create workflows for specific tasks. We provide a description of an initial iButton design space and highlight some scenarios to illustrate the envisioned usage of interactive buttons.
Supplemental Material
Available for Download
Zip file containing a PDF of the Accompanying Poster
- Autographer Life-Logging. http://www.autographer.com.Google Scholar
- Fitbit Activity Tracker. http://www.fitbit.com.Google Scholar
- Knock App for Mac and iOS. http://www.knocktounlock.com.Google Scholar
- Dourish, P. Where the Action Is: The Foundations of Embodied Interaction. The MIT Press, 2004.Google Scholar
- Gemperle, F., Kasabach, C., Stivoric, J., Bauer, M., and Martin, R. Design for Wearability. In Proc. ISWC '98, IEEE Computer Society (1998), 116--122. Google ScholarDigital Library
- Holleis, P., Schmidt, A., Paasovaara, S., Puikkonen, A., and Hüa, J. Evaluating Capacitive Touchakkil Input on Clothes. In Proc. MobileHCI '08, ACM (2008), 81--90. Google ScholarDigital Library
- Karrer, T., Wittenhagen, M., Lichtschlag, L., Heller, F., and Borchers, J. Pinstripe: Eyes-free continuous input on interactive clothing. In Proc. CHI 2011, ACM (2011), 1313--1322. Google ScholarDigital Library
- Rissanen, M. J., Vu, S., Fernando, O. N. N., Pang, N., and Foo, S. Subtle, Natural and Socially Acceptable Interaction Techniques for Ringterfaces: Finger-Ring Shaped User Interfaces. In Distributed, Ambient, and Pervasive Interactions. Springer, 2013, 52--61.Google Scholar
Index Terms
- Suit up!: enabling eyes-free interactions on jacket buttons
Recommendations
PocketTouch: through-fabric capacitive touch input
UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technologyPocketTouch is a capacitive sensing prototype that enables eyes-free multitouch input on a handheld device without having to remove the device from the pocket of one's pants, shirt, bag, or purse. PocketTouch enables a rich set of gesture interactions, ...
DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-Handed and Eyes-Free Interactions
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsThumb-to-fingers interfaces augment touch widgets on fingers, which are manipulated by the thumb. Such interfaces are ideal for one-handed eyes-free input since touch widgets on the fingers enable easy access by the stylus thumb. This study presents ...
PalmRC: imaginary palm-based remote control for eyes-free television interaction
EuroITV '12: Proceedings of the 10th European Conference on Interactive TV and VideoUser input on television (TV) typically requires a mediator device, such as a handheld remote control. While being a well-established interaction paradigm, a handheld device has serious drawbacks: it can be easily misplaced due to its mobility and in ...
Comments