ABSTRACT
In this paper, we overview the design of tablet apps built to teach introductory computer science concepts, and present the results and conclusions from a study conducted during a first year computer science course at McMaster University. Game design elements were incorporated into the apps we designed to teach introductory computer science concepts, with the primary aim of increasing student satisfaction and engagement. We tested these apps with students enrolled in the course during their regular lab sessions and collected data on both the usability of the apps and the student's understanding of the concepts. Though overall we found students preferred instruction with the apps compared to more traditional academic instruction, we found that students also recommended combined instruction using both traditional methods and the apps in the future. Based on this we conclude that gamification and serious game design approaches are effective at increasing student satisfaction, and make several recommendations regarding the usage and design of educational software incorporating game design elements.
- Bangor, A., Kortum, P. T., and Miller, J. T. An empirical evaluation of the system usability scale. International Journal of Human-Computer Interaction 24, 6 (2008), 574--594.Google ScholarCross Ref
- Culén, A. L., and Gasparini, A. ipad: a new classroom technology? a report from two pilot studies. INFuture Proceedings (2011), 199--208.Google Scholar
- Deterding, S. Situated motivational affordances of game elements: A conceptual model., 2011. Presented at Gamification: Using Game Design Elements in Non-Gaming Contexts, a workshop at CHI 2011. Retrieved from http://gamification-research.org/wp-content/uploads/2011/04/09-Deterding.pdf. Google ScholarDigital Library
- Wattanatchariya, K., Chuchuaikam, S., and Dejdumrong, N. An educational game for learning wind and gravity theory on ios: Drop donuts. In Computer Science and Software Engineering (JCSSE), 2011 Eighth International Joint Conference on (may 2011), 387--392.Google ScholarCross Ref
- Yan, F. A sunny day: Ann and rons world an ipad application for children with autism. In Serious Games Development and Applications, M. Ma, M. Fradinho Oliveira, and J. Madeiras Pereira, Eds., vol. 6944 of Lecture Notes in Computer Science. Springer Berlin/Heidelberg, 2011, 129--138. Google ScholarDigital Library
Index Terms
- Gamification and serious game approaches for introductory computer science tablet software
Recommendations
Using serious games in computer science education
Koli Calling '11: Proceedings of the 11th Koli Calling International Conference on Computing Education ResearchGames are generally considered to be motivating and engaging and people spend a lot of time playing recreational games. Serious games can be used in Computer Science (CS) education to offer a different type of method to learn and discuss relevant ...
Factors at Play in Tertiary Curriculum Gamification
The compulsion to include games and game related mechanism in education is great among educators who want to engage and motivate today's students and the latest buzzword in this domain is gamification. However, without a thorough understanding of what a ...
Game Development with a Serious Focus
SIGCSE '18: Proceedings of the 49th ACM Technical Symposium on Computer Science EducationWe report our experience teaching elective game development courses at two colleges at a public university. Over the past nine years these courses have been taught in a variety of languages on several platforms. As the courses evolved we introduced ...
Comments