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The design of slow-motion feedback

Published: 21 June 2014 Publication History

Abstract

The misalignment between the timeframe of systems and that of their users can cause problems, especially when the system relies on implicit interaction. It makes it hard for users to understand what is happening and leaves them little chance to intervene. This paper introduces the design concept of slow-motion feedback, which can help to address this issue. A definition is provided, together with an overview of existing applications of this technique.

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  • (2024)Exploring the design of physical artefacts to visualise household consumption for encouraging sustainable practicesBehaviour & Information Technology10.1080/0144929X.2024.239867343:14(3356-3370)Online publication date: 18-Sep-2024
  • (2024)Relationship Between Human and Rhythmic Dynamics in the Digital Interactive ExperienceFor Nature/With Nature: New Sustainable Design Scenarios10.1007/978-3-031-53122-4_52(877-894)Online publication date: 4-May-2024
  • (2021)AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral InteractionProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520504(99-110)Online publication date: 30-Nov-2021
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  1. The design of slow-motion feedback

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    cover image ACM Conferences
    DIS '14: Proceedings of the 2014 conference on Designing interactive systems
    June 2014
    1102 pages
    ISBN:9781450329026
    DOI:10.1145/2598510
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    New York, NY, United States

    Publication History

    Published: 21 June 2014

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    Author Tags

    1. design
    2. feedback
    3. implicit interaction
    4. slow-motion

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    • Research-article

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    • Dagstuhl

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    DIS '14
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    DIS '14: Designing Interactive Systems Conference 2014
    June 21 - 25, 2014
    BC, Vancouver, Canada

    Acceptance Rates

    DIS '14 Paper Acceptance Rate 107 of 402 submissions, 27%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2024)Exploring the design of physical artefacts to visualise household consumption for encouraging sustainable practicesBehaviour & Information Technology10.1080/0144929X.2024.239867343:14(3356-3370)Online publication date: 18-Sep-2024
    • (2024)Relationship Between Human and Rhythmic Dynamics in the Digital Interactive ExperienceFor Nature/With Nature: New Sustainable Design Scenarios10.1007/978-3-031-53122-4_52(877-894)Online publication date: 4-May-2024
    • (2021)AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral InteractionProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520504(99-110)Online publication date: 30-Nov-2021
    • (2021)AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware ArmaturesThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474820(1252-1268)Online publication date: 10-Oct-2021
    • (2020)LOOPProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420109(1-12)Online publication date: 25-Oct-2020
    • (2019)AstralProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322329(711-724)Online publication date: 18-Jun-2019
    • (2018)Trends and Trajectories for Explainable, Accountable and Intelligible SystemsProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174156(1-18)Online publication date: 21-Apr-2018
    • (2018)Seeing (Movement) is Believing: The Effect of Motion on Perception of Automatic Systems PerformanceHuman–Computer Interaction10.1080/07370024.2018.145381536:1(1-51)Online publication date: 12-Apr-2018
    • (2016)GenieProceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/2971648.2971719(1200-1211)Online publication date: 12-Sep-2016
    • (2016)Fluent Transitions Between Focused and Peripheral Interaction in Proxemic InteractionsPeripheral Interaction10.1007/978-3-319-29523-7_7(137-163)Online publication date: 30-Mar-2016

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