ABSTRACT
No abstract available.
Recommendations
A hybrid GPU rasterized and ray traced rendering pipeline for real time rendering of per pixel effects
ICEC'12: Proceedings of the 11th international conference on Entertainment ComputingRendering in 3D games typically uses rasterization approaches in order to guarantee interactive frame rates, since ray tracing, a superior method for rendering photorealistic images, has greater computational cost. With the advent of massively parallel ...
Comments