ABSTRACT
VR controllers use different sensors that are also included in modern mobile phones. This opens up the possibility of using mobile phones to control virtual reality. In our work, we focus on such possibilities, the few existing solutions and their shortcomings serving as our points of depart. We designed a control system based on metaphors from other areas that were adapted to VR control with a mobile phone. We consequently proceeded to compare our system with the traditional control with keyboard and mouse. This article contains the results of this comparison and the discussion.
- J. Bauer, S. Thelen and A. Ebert, "Using smart phones for large-display interaction," in Internat. Conf. on User Science and Engineering, IEEE, 2011, pp. 42--47.Google Scholar
- E. von Glasersfeld, "Learning as Constructive Activity," in Proc. of the 5th Annual Meeting of the North American Group of Psychology in Mathematics Education, Vol. 1. Montreal: PME-NA, 1983. pp. 83--99.Google Scholar
- W. Hürst and M. Helder, "Mobile 3D graphics and virtual reality interaction," in Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, Lisbon, ACM, 2011, pp. 28:1--28:8. Google ScholarDigital Library
- C. Hyunju, K. Sangchul, B. Jinsuk and P. Fisher, "Motion recognition with smart phone embedded 3-axis accelerometer sensor," in International Conference on Systems, Man, and Cybernetics, 2012, pp 919--924.Google Scholar
- K. Kin, M. Agrawala and T. DeRose, "Determining the benefits of direct-touch, bimanual, and multifinger input on a multitouch workstation," in Proceedings of Graphics Interface 2009, Kelowna, IEEE, 2009, pp. 919--924. Google ScholarDigital Library
- K. Kin, T. Miller, B. Bollensdorff, T. DeRose, B. Hartmann and M. Agrawala, "Eden: a professional multitouch tool for constructing virtual organic environments," in Proceedings of the SIGCHI Conf. on Human Factors in Computing Systems, Vancouver: ACM, 2011, pp.1343--52. Google ScholarDigital Library
- F. Klompmaker, K. Nebe and J. Eschenlohr, "Towards Multimodal 3D Tabletop Interaction Using Sensor Equipped Mobile Devices," in Mobile Computing, Applications, and Services, Springer, 2013, pp. 100--114.Google Scholar
- A. Kovárová, "Special Interaction Approaches and their Impact on Usability," Information Sciences and Technologies Bulletin of the ACM Slovakia, 2011. vol. 3, no. 3, pp. 14--25.Google Scholar
- D. Maisch, "Children and Mobile Phones... Is There a Health Risk?," Journal of Australasian College of Nutritional & Environmental Medicine, 2003, vol. 22, pp. 3--8.Google Scholar
- H. Patel, O. Stefani, S. Sharples, I. Karaseitanidis, H. Hoffmann and A. Amditis, "Human centred design of 3-D interaction devices to control virtual environments," Int. J. Hum.-Comput. Stud., vol. 64, no. 3, 2006, pp. 207--220. Google ScholarDigital Library
- D. Sachs, Sensor Fusion on Android Devices: A Revolution in Motion Processing, Google Tech Talk, 2010.Google Scholar
- M. de Souza, D. Carvalho, P. Barth, J. Ramos, E. Comunello and A. von Wangenheim, "Using Acceleration Data from Smartphones to Interact with 3D Medical Data," in Proceedings of the 2010 23rd SIBGRAPI Conf. on Graphics, Patterns and Images, Washington, IEEE, 2010, pp. 339--345. Google ScholarDigital Library
- D. Ullrich and S. Diefenbach, "INTUI. Exploring the Facets of Intuitive Interaction," in Mensch & Computer, Oldenbourg Verlag, 2010, pp. 251--260.Google Scholar
Index Terms
- Can virtual reality be better controlled by a smart phone than by a mouse and a keyboard?
Recommendations
Is This My Phone? Operating a Physical Smartphone in Virtual Reality
SA '20: SIGGRAPH Asia 2020 XRUsing a Virtual Reality (VR) headset significantly improves the immersive experience of a virtual environment. However, it separates the user from the physical world for interacting with daily objects like smartphones. This demo shows a prototype ...
Bringing full-featured mobile phone interaction into virtual reality
Highlights- We develop an Augmented Virtuality (AV) system that brings the full-featured smartphone into a Virtual Reality (VR) environment.
Graphical abstractDisplay Omitted
AbstractVirtual Reality (VR) Head-Mounted Display (HMD) technology immerses a user in a computer generated virtual environment. However, a VR HMD also blocks the users’ view of their physical surroundings, and so prevents them from using their ...
Visualizing the keyboard in virtual reality for enhancing immersive experience
SIGGRAPH '17: ACM SIGGRAPH 2017 PostersRecently, virtual reality (VR) becomes more and more popular and provides users an immersive experience with a head-mounted display (HMD). However, in some applications, users have to interact with physical objects while immersed in VR. With a non-see-...
Comments