ABSTRACT
The main objective of this work is to present the design principles of educational video games under the paradigm of context learning using augmented reality technologies. This paradigm provides new challenges in the interactive experience, which help to create new mechanisms for the assimilation of educational contents for students..
- Azuma, R. T. 1997. A survey of Augmented Reality.Google Scholar
- Edward Rose, D. 2012. Context-Based Learning. Encyclopedia of the Sciences of Learning. Springer-Verlag Berlin Heidelberg. http://dx.doi.org/10.1007/978-1-4419-1428-6_1872Google Scholar
Index Terms
- Desing of Context-Based AR Videogames
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