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Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment

Published:11 November 2014Publication History

ABSTRACT

The authors developed a computer-animated "interactive museum" to improve observers' levels of interest and immersion during the exploration of virtual paleontological environments. In the system, animals on the screen move in synchronization with the observer's actions, and hence, the observer feels as though he/she has entered a real-life paleontological environment. In this paper, in order to enhance the immersive experience, we upgraded the system based on the results of past preliminary evaluation. In the upgraded system, animals on the screen animate whenever an observer walks across the screen, and the animal under observation changes in response to the observer walking backward or forward towards the screen. In this way, the observer becomes part of the virtual paleontological environment. Then, in order to verify the upgrade's effectiveness, we conducted an evaluation. The results indicated that the upgrade of the system was effective in immersing observers because of the fidelity of the simulation and the enjoyment afforded by moving one's own body.

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References

  1. Takayuki Adachi, Masafumi Goseki, Keita Muratsu, Hiroshi Mizoguchi, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Imagaki, and Yoshiaki Takeda: Human SUGOROKU: Full-body Interaction System for Students to Learn Vegetation Succession. Interaction Design and Children 2013 (2013), 364--367. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Tomohiro Nakayama, Kaori Izuishi, Fusako Kusunoki, Ryuichi Yoshida, Takayuki Adachi, Takeki Ogitsu, Hiroshi Takemura, Hiroshi Mizoguchi, and Shigenori Inagaki: Learning Support System for Paleontological Environment based on Body Experience and Sense of Immersion --Extinct Animals Move in Synchronization with Human Actions--. Proceedings of the 6th International Conference on Computer Supported Education, Volume 2 (2014), 252--257.Google ScholarGoogle Scholar
  3. Jamie Shotton, Andrew Fitzgibbon, Mat Cook, Toby Sharp, Mark Finocchio, Richard Moore, Alex Kipman, and Andrew Blake: Real-Time Human Pose Recognition in Parts from a Single Depth Image. 2011 IEEE International Conf. CVPR (2011), 1297--1304. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment

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    • Published in

      cover image ACM Other conferences
      ACE '14: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology
      November 2014
      422 pages
      ISBN:9781450329453
      DOI:10.1145/2663806

      Copyright © 2014 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 11 November 2014

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      ACE '14 Paper Acceptance Rate36of90submissions,40%Overall Acceptance Rate36of90submissions,40%
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