skip to main content
10.1145/2664591.2664614acmotherconferencesArticle/Chapter ViewAbstractPublication PageshtConference Proceedingsconference-collections
research-article

Evaluating Creative Mobile Applications Development Using Emotional Design

Authors Info & Claims
Published:29 September 2014Publication History

ABSTRACT

In this research paper, we adopt an integrative view of user involvement in software development; where, a user's psychological state, at various phases of development, is linked to the contribution of user involvement in the success of software development. We explore the link between creativity and emotional design in order to evolve a conceptual framework for studying creativity in the fast growing area of mobile applications (apps) development. Action research, which is regarded as participatory, emancipatory and contextual, was adopted in this study. The study used a case study design and a survey of 1,502 students registered for a first year course in Management Information Systems at a large urban University in South Africa. Results from this study found that for app development to be more creative and innovative, emotional design should be part of the broader process of improving requirements engineering in Information Systems Development (ISD). We also found that in situations where emotional feedback is genuine, requirements engineering problems related to the "misinformation effect" common in ISD can be minimized. The third claim we affirm stronger is how users in ISD play a closer role as co-developers of mobile apps in order to realize true creativity and innovativeness. This study further demonstrated how subjective feelings in ISD can be evaluated using visual artifacts such as the Emocard.

References

  1. Appan, R., & Browne, G. J. (2012). The impact of analyst-induced misinformation on the requirements elicitation process. MIS Quarterly, 36(1), 85--106. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Arkhipenkov, S. (2012). Thinking About Programming: From Aristotle to Wittgenstein. Software Engineering Conference in Russia. Moscow.Google ScholarGoogle Scholar
  3. Beck, K., & Andres, C. (2004). Extreme programming explained: embrace change. Addison-Wesley Professional. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Boud, D., & Walker, D. (1990). Making the most of experience. Studies in Continuing Education, 12(2), 61--80.Google ScholarGoogle ScholarCross RefCross Ref
  5. Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative research in psychology, 3(2), 77--101.Google ScholarGoogle Scholar
  6. Csikszentmihalyi, M. (1999). Implications of a systems perspective for the study of creativity. In M. Csikszentmihalyi, Handbook of Creativity (pp. 313--335). New York: Cambridge University Press.Google ScholarGoogle Scholar
  7. David, S., & Congleton, C. (2014). Emotional Agility. Harvard Business Review, pp. 88--93.Google ScholarGoogle Scholar
  8. Desmet, P., & Hassenzahl, M. (2012). Towards happiness: Possibility-driven design. In Human-computer interaction: The agency perspective (pp. 3--27). Springer Berlin Heidelberg.Google ScholarGoogle Scholar
  9. Desmet, P. M., & Pohlmeyer, A. E. (2013). Positive design: An introduction to design for subjective well-being. International Journal of Design, 7(3), 5--19.Google ScholarGoogle Scholar
  10. Desmet, P., Porcelijn, R., & Van Dijk, M. B. (2007). Emotional Design; Application of a research-based design approach. Knowledge, Technology & Policy, 20(3), 141--155.Google ScholarGoogle ScholarCross RefCross Ref
  11. Dorst, K., & Cross, N. (2001). Creativity in the design process: co-evolution of problem--solution.. Design studies, 22(5), 425--437.Google ScholarGoogle Scholar
  12. Gruner, S. (2011). Problems for a philosophy of software engineering.. Minds and Machines, 22(2), 275--299. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Hartwick, J., & Barki, H. (1994). Explaining the role of user participation in information system use. Management science, 40(4), 440--465. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Hassenzah, M., & Tractinsky, N. (2006). User experience-a research agenda. Behaviour & Information Technology, 25(2), 91--97.Google ScholarGoogle ScholarCross RefCross Ref
  15. Hayashi, A. M. (2014). When to Trust Your Gut. Harvard Business Review, pp. 80--87.Google ScholarGoogle Scholar
  16. Henfridsson, O., & Lindgren, R. (2010). User involvement in developing mobile and temporarily interconnected systems. Information Systems Journal, 20(2), 119--135.Google ScholarGoogle ScholarCross RefCross Ref
  17. Jureta, I. J., Mylopoulos, J., & Faulkner, S. (2008). Revisiting the core ontology and problem in requirements engineering. 16th IEEE International Requirements Engineering. IEEE. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Kabaale, E., Kituyi, M., & Mbarika, I. (2014). Requirements Engineering Process Improvement Challenges faced by Software SMEs in Uganda. International Journal of Computer Applications, 88(5), 20--25.Google ScholarGoogle ScholarCross RefCross Ref
  19. Kamil, M. J., & Abidin, S. Z. (2013). Unconscious Human Behavior at Visceral Level of Emotional Design. Procedia-Social and Behavioral Sciences, 105, pp. 149--161.Google ScholarGoogle ScholarCross RefCross Ref
  20. Lazarus, R. S. (1991). Emotion and adaptation. Oxford University Press.Google ScholarGoogle Scholar
  21. Luthans, F. (2002). Positive organizational behavior: Developing and managing psychological strengths. The Academy of Management Executive, 16(1), 57--72.Google ScholarGoogle Scholar
  22. Mann, D. (2002). Design for wow; an exciter hypothesis. Retrieved 06 08, 2014, from http://www.triz-journal.comGoogle ScholarGoogle Scholar
  23. Morse, G. (2014). Decisions and Desire. Harvard Business Review, pp. 72--79.Google ScholarGoogle Scholar
  24. Naidoo, R. (2012). 'Simply the best!', How should e-leaders manage overconfidence among IT professionals?. Sustainable e-Government and e-Business Innovations (E-LEADERSHIP) 2012 e-Leadership Conference (pp. 1--9). IEEE.Google ScholarGoogle Scholar
  25. Norman, D. A. (2007). Emotional design: Why we love (or hate) everyday things. Basic books.Google ScholarGoogle Scholar
  26. Olsson, T., & Salo, M. (2012). Narratives of satisfying and unsatisfying experiences of current mobile augmented reality applications. ACM annual conference on Human Factors in Computing Systems (pp. 2779--2788). ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Pyshkin, E. (2014). In the right order of brush strokes: a sketch of a software philosophy retrospective. SpringerPlus, 3(1), 1--6.Google ScholarGoogle ScholarCross RefCross Ref
  28. Rowe, P. G. (1991). Design thinking. MIT press.Google ScholarGoogle Scholar
  29. Sawyer, K. R. (2012). Explaining Creativity: The Science of Innovation. New York: Oxford University Press.Google ScholarGoogle Scholar
  30. Sundheim, D. (2014). Good Leaders Get Emotional. Harvard Business Review, pp. 9--12.Google ScholarGoogle Scholar
  31. Terninko, J. (1995). Step by step QFD: Customer driven product design. Boca Raton, Florida: CRC.Google ScholarGoogle Scholar
  32. Tractinsky, N. (1997). Aesthetics and apparent usability: empirically assessing cultural and methodological issues. ACM SIGCHI Conference on Human factors in computing systems. (pp. 115--122). ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Tractinsky, N. (2004). A few notes on the study of beauty in HCI. Human--Computer Interaction, 19(4), 351--357. Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Tractinsky, N., Katz, A. S., & Ikar, D. (2000). What is beautiful is usable. Interacting with computers, 13(2), 127--145.Google ScholarGoogle Scholar

Index Terms

  1. Evaluating Creative Mobile Applications Development Using Emotional Design

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      SAICSIT '14: Proceedings of the Southern African Institute for Computer Scientist and Information Technologists Annual Conference 2014 on SAICSIT 2014 Empowered by Technology
      September 2014
      359 pages
      ISBN:9781450332460
      DOI:10.1145/2664591

      Copyright © 2014 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 29 September 2014

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article
      • Research
      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate187of439submissions,43%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader