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Practical region control in projective texture for stylized shading

Published:24 November 2014Publication History

ABSTRACT

Stylized shading in 3D rendering can boost the appeal of appearance and feeling to the viewer. In order to mimic stylized shading in artwork, much research focuses on remodelling illumination and texture functions.

References

  1. Lake, A., Marshall, C., Harris, M., and Blackstein, M. 2000. Stylized rendering techniques for scalable real-time 3d animation. In Proceedings of NPAR 2000, 13--20. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Sloan, P.-P. J., Martin, W., Gooch, A., and Gooch, B. 2001. The lit sphere: A model for capturing npr shading from art. In Proceedings of Graphics interface 2001, 143--150. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Todo, H., Anjyo, K., and Yokoyama, S. 2013. Lit-sphere extension for artistic rendering. The Visual Computer. 29, 6--8, 473--480. Google ScholarGoogle ScholarDigital LibraryDigital Library

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            • Published in

              cover image ACM Other conferences
              SA '14: SIGGRAPH Asia 2014 Posters
              November 2014
              47 pages
              ISBN:9781450327923
              DOI:10.1145/2668975

              Copyright © 2014 Owner/Author

              Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 24 November 2014

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              Overall Acceptance Rate178of869submissions,20%
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