skip to main content
10.1145/2669062.2669073acmotherconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
research-article

3D gesture interaction for handheld augmented reality

Published:24 November 2014Publication History

ABSTRACT

In this paper, we present a prototype for exploring natural gesture interaction with Handheld Augmented Reality (HAR) applications, using visual tracking based AR and freehand gesture based interaction detected by a depth camera. We evaluated this prototype in a user study comparing 3D gesture input methods with traditional touch-based techniques, using canonical manipulation tasks that are common in AR scenarios. We collected task performance data and user feedback via a usability questionnaire. The 3D gesture input methods were found to be slower, but the majority of the participants preferred them and gave them higher usability ratings. Being intuitive and natural was the most common feedback about the 3D freehand interface. We discuss implications of this research and directions for further work.

References

  1. Bai, H., Gao, L., El-sana, J., and Billinghurst, M. 2013. Work-in-progress: Markerless 3D Gesture-based Interaction for Handheld Augmented Reality Interfaces. In Proceedings of the 16th IEEE International Symposium on Mixed and Augmented Reality, IEEE Computer Society, Washington, DC, USA, ISMAR '13, 1--6.Google ScholarGoogle Scholar
  2. Bai, H., Lee, G. A., and Billinghurst, M. 2014. Using 3D Hand Gestures and Touch Input for Wearable AR Interaction. In Extended Abstracts on ACM CHI 2014 Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, CHI EA '14. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Baldauf, M., Zambanini, S., Fröhlich, P., and Reichl, P. 2011. Markerless Visual Fingertip Detection for Natural Mobile Device Interaction. In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services, ACM, New York, NY, USA, MobileHCI '11, 539--544. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Chen, L.-H., Yu, C.-J., and Hsu, S.-C. 2008. A Remote Chinese Chess Game Using Mobile Phone Augmented Reality. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACM, New York, NY, USA, ACE '08, 284--287. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Chun, W. H., and Höllerer, T. 2013. Real-time Hand Interaction for Augmented Reality on Mobile Phones. In Proceedings of the 18th International Conference on Intelligent User Interfaces, ACM, New York, NY, USA, IUI '13, 307--314. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Henrysson, A., Marshall, J., And Billinghurst, M. 2007. Experiments in 3D Interaction for Mobile Phone AR. In Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australia and Southeast Asia, ACM, New York, NY, USA, GRAPHITE '07, 187--194. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Hürst, W., and Wezel, C. V. 2013. Gesture-based Interaction via Finger Tracking for Mobile Augmented Reality. Multimedia Tools and Applications 62, 1 (January), 233--258.Google ScholarGoogle ScholarCross RefCross Ref
  8. Kim, H., Reitmayr, G., and Woo, W. 2011. Interactive annotation on mobile phones for real and virtual space registration. In Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, IEEE Computer Society, Washington, DC, USA, ISMAR '11, 265--266.Google ScholarGoogle Scholar
  9. Kim, D., Hilliges, O., Izadi, S., Butler, A. D., Chen, J., Oikonomidis, I., and Olivier, P. 2012. Digits: Freehand 3D Interactions Anywhere Using a Wrist-worn Gloveless Sensor. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, ACM, New York, NY, USA, UIST '12, 167--176. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Langlotz, T., Mooslechner, S., Zollmann, S., Degendorfer, C., Reitmayr, G., and Schmalstieg, D. 2012. Sketching Up the World: In Situ Authoring for Mobile Augmented Reality. Personal Ubiquitous Computer 16, 6, 623--630. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Mossel, A., Venditti, B., and Kaufmann, H. 2013. 3DTouch and HOMER-S: Intuitive Manipulation Techniques for One-Handed Handheld Augmented Reality. In Proceedings of the 15th International Conference of Virtual Technologies, ACM, New York, NY, USA, VRIC '13, 12:1--12:10. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Seo, B.-K., Choi, J., Han, J.-H., Park, H., and Park, J.-I. 2008. One-handed Interaction with Augmented Virtual Objects on Mobile Devices. In Proceedings of the 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, ACM, New York, NY, USA, VRCAI '08, 8:1--8:6. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Wang, R., Paris, S., and Popović, J. 2011. 6D hands: Markerless Hand-tracking for Computer Aided Design. In Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, ACM, New York, NY, USA, UIST '11, 549--558. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. 3D gesture interaction for handheld augmented reality

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Other conferences
          SA '14: SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications
          November 2014
          80 pages
          ISBN:9781450318914
          DOI:10.1145/2669062

          Copyright © 2014 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 24 November 2014

          Check for updates

          Qualifiers

          • research-article

          Acceptance Rates

          Overall Acceptance Rate178of869submissions,20%

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader