skip to main content
research-article

Exploring and Understanding Unintended Touch during Direct Pen Interaction

Published:21 November 2014Publication History
Skip Abstract Section

Abstract

The user experience on tablets that support both touch and styli is less than ideal, due in large part to the problem of unintended touch or palm rejection. Devices are often unable to distinguish between intended touch (i.e., interaction on the screen intended for action) and unintended touch (i.e., incidental interaction from the palm, forearm, or fingers). This often results in stray ink strokes and accidental navigation, frustrating users. We present a data collection experiment where participants performed inking tasks, and where natural tablet and stylus behaviors were observed and analyzed from both digitizer and behavioral perspectives. An analysis and comparison of novel and existing unintended touch algorithms revealed that the use of stylus information can greatly reduce unintended touch. Our analysis also revealed many natural stylus behaviors that influence unintended touch, underscoring the importance of application and ecosystem demands, and providing many avenues for future research and technological advancement.

References

  1. Tulio de Souza Alcantara, Jennifer Ferreira, and Frank Maurer. 2013. Interactive Prototyping of Tabletop and Surface Applications. In Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems. 229--238. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Michelle Annett. 2014a. The Fundamental Issues of Pen-Based Interaction with Tablet Devices. Doctoral Dissertation, University of Alberta, Edmonton, Alberta, Canada.Google ScholarGoogle Scholar
  3. Michelle Annett, Fraser Anderson, Anoop Gupta, and Walter F. Bischof. 2014b. The Pen Is Mightier: Understanding Stylus Behavior While Inking on Tablets. In Proceedings of Graphics Interface. 193--200. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Michelle Annett, Tovi Grossman, Daniel Wigdor, and George Fitzmaurice, 2011. Medusa: A Proximity-Aware Multi-Touch Tabletop. In Proceedings of the ACM Symposium on User Interfaces and Software Technology. 337--346. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Michelle Annett, Albert Ng, Paul Dietz, Anoop Gupta, and Walter F. Bischof. 2014c. How Low Should We Go? Understanding the Perception of Latency While Inking. In Proceedings of Graphics Interface. 167--174. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Atmel. 2014. Revolutionizing the Touch User Experience. Retrieved June 2014 from http://www.atmel.com/microsite/stylus/default.aspx.Google ScholarGoogle Scholar
  7. Peter Brandl, Jakob Letiner, Thomas Seifried, Michael Haller, Bernard Doray, and Paul To. 2009. Occlusion-Aware Menu Design for Digital Tabletops. In Extended Abstracts of the SIGCHI Conference on Human Factors in Computing Systems. 3223--3228. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. William S. Buxton. 1990. A Three-State Model of Graphical Input. In Proceedings of the IFIP TC13 3rd Interaction Conference on Human-Computer Interaction. 449--456. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Xiang Cao, Andrew Wilson, Ravin Balakrishnan, Ken Hinckley, and Scott Hudson. 2008. ShapeTouch: Leveraging Contact Shape on Interactive Surfaces. In Proceedings of the 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems. 129--136.Google ScholarGoogle Scholar
  10. Devin Coldewey. 2011. Synaptics New Touchscreens Can Detect the Head of a Pin. Retrieved from http://techcrunch.com/2011/02/15/synaptics-new-touchscreens-can-detect-the-head-of-a-pin/.Google ScholarGoogle Scholar
  11. Chi Tai Dang, Martin Straub, and Elisabeth André. 2009. Hand Distinction for Multi-Touch Tabletop Interaction. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces. 101--108. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Philipp Ewerling, Alenander Kulik, and Bernd Froehlich. 2012. Finger and Hand Detection for Multi-Touch Interfaces Based on Maximally Stable Extremal Regions. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces. 173--182. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. George Fitzmaurice, Ravin Balakrishnan, Gordon Kurtenbach, and William S. Buxton. 1999. An Exploration into Supporting Artwork Orientation in the User Interface. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 167--174. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Jens Gerken, Hans-Christian Jetter, Toni Schmidt, and Harald Reiterer. 2010. Can “Touch” Get Annoying? In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces. 257--258. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Yves Guiard. 1987. Asymmetric Division of Labor in Human Skilled Bi-manual Action: The Kinematic Chain as a Model. Journal of Motor Behavior. 19, 4, 486--517.Google ScholarGoogle ScholarCross RefCross Ref
  16. Mark Hancock and Kellogg Booth. 2004. Improving Menu Placement Strategies for Pen Input. In Proceedings of Graphics Interface. 221--230. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Ken Hinckley and Daniel Wigdor. 2012. Input Technologies and Techniques. The Human Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications (3rd ed). CRC Press, Boca Raton, FL.Google ScholarGoogle Scholar
  18. Ken Hinckley, Xiang Chen, and Hrvoje Benko. 2013. Motion and Context Sensing Techniques for Pen Computing. In Proceedings of Graphics Interface. 71--78. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Ken Hinckley, Koji Yatani, Michel Pahud, Nicole Coddington, Jenny Rodenhouse, Andy Wilson, Hrvoje Benko, and William S. Buxton. 2010a. Pen + Touch = New Tools. In Proceedings of the ACM Symposium on User Interfaces and Software Technology. 27--36. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Ken Hinckley, Koji Yatani, Michel Pahud, Nicole Coddington, Jenny Rodenhouse, Andy Wilson, Hrvoje Benko, and William S. Buxton 2010b. Manual Deskterity: An Exploration of Simultaneous Pen + Touch Direct Input. In Extended Abstracts on Human Factors in Computing Systems. 2973--2802. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Ricardo Jota, Albert Ng, Paul Dietz, and Daniel Wigdor. 2013. How Fast Is Fast Enough? A Study of the Effects of Latency in Direct-touch Pointing Tasks. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 2291--2300. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Beverly Laundry. 2011. Sheet Music Unbound: A Fluid Approach to Sheet Music Display and Annotation on A Multi-Touch Screen. Master's thesis, University of Waikato, Hamilton, New Zealand.Google ScholarGoogle Scholar
  23. Jerry Levy and Marylou Reid. 1978. Variations in Cerebral Organization as a Function of Handedness, Hand Posture in Writing, and Sex. Journal of Experimental Psychology 107, 2 119--144.Google ScholarGoogle ScholarCross RefCross Ref
  24. Chin-Lung Lin, Chia-Sheng Li, Yi-Ming Chang, Tsung-Chih Lin, Jiann-Fuh Chen, and U.-Chen Lin. 2013. Pressure Sensitive Stylus and Algorithm for Touchscreen Panel. Journal of Display Technology 9, 1, 17--23.Google ScholarGoogle ScholarCross RefCross Ref
  25. Nicolai Marquardt, Johannes Kiemer, David Ledo, Sebastian Boring, and Saul Greenberg. 2011. Designing User-, Hand-, and Handpart-Aware Tabletop Interactions with the TouchID Toolkit. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces. 21--30. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Fabrice Matulic and Moria Norrie. 2012. Empirical Evaluation of Uni- and Bimodal Pen and Touch Interaction Properties on Digital Tabletops. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces. 143--152. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Microsoft. 2013. Microsoft Grows Surface Family. Retrieved from http://www.microsoft.com/en-us/news/press/2013/jan13/01-22surfacefamilypr.aspx.Google ScholarGoogle Scholar
  28. Microsoft. 2014. Windows Hardware Certification Requirements. Retrieved from http://msdn.microsoft.com/en-us/library/windows/hardware/dn423132.Google ScholarGoogle Scholar
  29. Sundar Murugappana, Vinayak, Niklas Elmqvist, and Karthik Ramani. 2012. Extended Multitouch: Recovering Touch Posture and Differentiating Users Using a Depth Camera. In Proceedings of the ACM Symposium on User Interfaces and Software and Technology. 487--496. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Albert Ng, Michelle Annett, Paul Dietz, Anoop Gupta, and Walter F. Bischof. 2014. In the Blink of An Eye: Investigating Latency Perception During Stylus Interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 1103--1112. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Albert Ng, Julian Lepinski, Daniel Wigdor, Steven Sanders, and Paul Dietz. 2012. Designing for Low-Latency Direct-Touch Input. In Proceedings of the ACM Symposium on User Interfaces and Software Technology. 453--462. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. R. C. Oldfield. 1971. The Assessment and Analysis of Handedness: The Edinburgh Inventory. Journal of Neuropsychologia 9, 97--113.Google ScholarGoogle ScholarCross RefCross Ref
  33. Openframeworks. 2009. Ofxtouch Is a Multitouch Add-On for Openframeworks. Retrieved June 2013 from https://code.google.com/p/ofxtouch/.Google ScholarGoogle Scholar
  34. Raf Ramakers, Davy Vanacken, Kris Luyten, Karin Coninx, and Johannes Schöning. 2012. Carpus: A Non-Intrusive User Identification Technique for Interactive Surfaces. In Proceedings of the ACM Symposium on User Interfaces and Software Technology. 35--44. Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Simon Sage. 2011. Synaptics Series 4 Capacitive Touchscreen Works With Stylus, Through Gloves. Retrieved from http://www.intomobile.com/2011/02/16/synaptics-series-4-clearpad/.Google ScholarGoogle Scholar
  36. Samsung. 2013. How Do I Use Air Gestures? Retrieved July 2013 from http://www.samsung.com/us/support/howtoguide/N0000003/10141/120552.Google ScholarGoogle Scholar
  37. Smartkeitai. 2013. Sharp. 10.1-Inch IGZO High Sensitivity Tablet Display W. Pen Input. Retrieved from http://www.youtube.com/watch?v=ofvzmluaibg.Google ScholarGoogle Scholar
  38. Julie Schwartz, Robert Xiao, Jennifer Mankoff, Scott Hudson, and Chris Harrison. 2014. Probabilistic Palm Rejection Using Spatiotemporal Touch Features and Iterative Classification. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 2009--2012. Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. SmudgeGuard. (n.d.). Eliminates Smudges and Hand Friction for Artists, Left-Handed Children & Adults, Wacom and Tablet PC Users. Retrieved June 2014 from http://smudgeguard.com.Google ScholarGoogle Scholar
  40. Ke Shu. 2013. Understanding and Rejecting Errant Touches on Multi-touch Tablets. Master's thesis, Singapore Management University, Bras Basah, Singapore.Google ScholarGoogle Scholar
  41. Itiro Siio and Hitmoi Tsujita. 2006. Mobile Interaction Using Paperweight Metaphor. In Proceedings of the ACM Symposium on User Interfaces and Software Technologies. 111--114. Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. Hyunyoung Song, Hrvoje Benko, François Gumbretière, Shahram Izadi, Xiang Cao, and Ken Hinckley. 2011. Grips and Gestures on a Multi-touch Pen. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 1323--1332. Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. Sony 2014. Floating Touch-Developer World Mobile. Retrieved June 2014 from http://developer.sonymobile.com/knowledge-base/technologies/floating-touch/.Google ScholarGoogle Scholar
  44. STMicroelectronics. 2014. Touchscreen Controllers. Retrieved June 2014 from http://www.st.com/web/en/catalog/sense_power/FM89/SC1717?s_searchtype = keyword.Google ScholarGoogle Scholar
  45. Wacom. 2014. Inkling. Retrieved June 2014 from http://www.wacom.com/en/ca/creative/inkling.Google ScholarGoogle Scholar
  46. Julie Wagner, Stéphane Huot, and Wendy Mackay. 2012. Bitouch and Bipad: Designing Bi-manual Interaction for Hand-Held Tablets. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 2317--2326. Google ScholarGoogle ScholarDigital LibraryDigital Library
  47. Feng Wang, Xiang Cao, Xiangshi Ren, and Pourang Irani. 2009. Detecting and Leveraging Finger Orientation for Interaction with Direct-Touch Surfaces. In Proceedings of the ACM Symposium on User Interfaces and Software Technology. 23--32. Google ScholarGoogle ScholarDigital LibraryDigital Library
  48. Daniel Wigdor, Hrvoje Benko, John Pella, Jarrod Lombardo, and Sarah Williams. 2011. Rock & Rails: extending multi-touch interactions with shape gestures to enable precise spatial manipulations. In Proceedings of SIGCHI Conference on Human Factors in Computing Systems. 1581--1590. Google ScholarGoogle ScholarDigital LibraryDigital Library
  49. Michael Wu and Ravin Balakrishnan. 2003. Multi-Finger and Whole Hand Gestural Interaction Techniques for Multi-User Tabletop Displays. In Proceedings of the ACM Symposium on User Interfaces and Software Technology. 193--202. Google ScholarGoogle ScholarDigital LibraryDigital Library
  50. Elba del Carmen Valderrama Bahamónde, Thomas Kubitza, Niels Henze, and Albrecht Schmidt. 2013. Analysis of Children's Handwriting on Touchscreen Phones. In Proceedings of the International Conference on Human-Computer Interaction with Mobile Devices and Services. 171--174. Google ScholarGoogle ScholarDigital LibraryDigital Library
  51. Daniel Vogel and Ravin Balakrishnan. 2010a. Occlusion-Aware Interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 263--272. Google ScholarGoogle ScholarDigital LibraryDigital Library
  52. Daniel Vogel and Ravin Balakrishnan. 2010b. Direct Pen Interaction with a Conventional Graphic User Interface. Human Computer Interaction 25, 4, 324--388.Google ScholarGoogle ScholarCross RefCross Ref
  53. Daniel Vogel, Matthew Cudmore, Géry Casiez, Ravin Balakrishnan, and Liam Keliher. 2009. Hand Occlusion with Tablet-Sized Direct Pen Input. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 557--566 Google ScholarGoogle ScholarDigital LibraryDigital Library
  54. Xiaoqi Yan, Peng Song, Chi-Wing Fu, Wooi Boon Goh, and Kwan-Liu Ma. 2013. Exploring Volume Visualizations with Whole-hand Multi-touch Gestures. In Proceedings of Pacific Graphics.Google ScholarGoogle Scholar
  55. Dongwook Yoon, Nicholas Chen, and François Gumbretière. 2013. TextTearing for Easy Annotaiton of Digital Documents. In Proceedings of the ACM Symposium on User Interfaces and Software Technology. 107--112.Google ScholarGoogle Scholar
  56. Robert Zeleznik, Timothy Miller, Andries van Dam, Chuanjun Li, Dana Tenneson, Christopher Maloney, Joseph LaViola Jr. 2008. Applications and Issues in Pen-Centric Computing. MultiMedia 15, 4, 14--21. Google ScholarGoogle ScholarDigital LibraryDigital Library
  57. Hong Zhang, Xing-Dong Yang, Barrett End, Hai-Ning Liang, Pierre Boulanger, and Pourang Irani. 2012. See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 2327--2336. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Exploring and Understanding Unintended Touch during Direct Pen Interaction

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in

    Full Access

    • Published in

      cover image ACM Transactions on Computer-Human Interaction
      ACM Transactions on Computer-Human Interaction  Volume 21, Issue 5
      November 2014
      120 pages
      ISSN:1073-0516
      EISSN:1557-7325
      DOI:10.1145/2692163
      Issue’s Table of Contents

      Copyright © 2014 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 November 2014
      • Revised: 1 September 2014
      • Accepted: 1 September 2014
      • Received: 1 March 2014
      Published in tochi Volume 21, Issue 5

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article
      • Research
      • Refereed

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader