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Structuring Flipped Classes with Lightweight Teams and Gamification

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Published:24 February 2015Publication History

ABSTRACT

We present a new approach to help make computer science classes both more social and more effective: "lightweight teams". Lightweight teams are class teams in which the team members have little or no direct impact on each other's final grades, yet where there is a significant component of peer teaching, peer learning and long-term socialization built into the curriculum. We explain how lightweight teams have been used in a CS1 class at our institution, and how this approach, combined with a flipped class approach and gamification, has led to high levels of student engagement, despite the difficulty of the material and the frustration that is common to those first learning to program.

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      • Published in

        cover image ACM Conferences
        SIGCSE '15: Proceedings of the 46th ACM Technical Symposium on Computer Science Education
        February 2015
        766 pages
        ISBN:9781450329668
        DOI:10.1145/2676723

        Copyright © 2015 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 24 February 2015

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        SIGCSE '15 Paper Acceptance Rate105of289submissions,36%Overall Acceptance Rate1,595of4,542submissions,35%

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