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Multimodality or Ludo-Narrative Dissonance: Duality of Presentation in Fringe Media

Published:02 December 2014Publication History

ABSTRACT

Multimodality has been lauded as an important teaching method for the presentation of new media texts in the 20th and 21st century, especially in relation to graphic novels. Multimodality is the incorporation of different modes (or mediums) that work together to create a singular message. However this idea of multimodality hasn't been brought into video game studies. Instead video games have focused upon ergodic literature, at first, and then ludo-narrative dissonance as an explanation for different media types within videogames. However while multimodality has become prevalent within the study of graphic novels, the same can't be said for game studies. This paper explores the relationship between the positive notion of multimodality in graphic novel studies and the negative connotations of ludo-narrative discussion, and ergodic literature within game studies.

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  • Published in

    cover image ACM Other conferences
    IE2014: Proceedings of the 2014 Conference on Interactive Entertainment
    December 2014
    259 pages
    ISBN:9781450327909
    DOI:10.1145/2677758

    Copyright © 2014 ACM

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    New York, NY, United States

    Publication History

    • Published: 2 December 2014

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    IE2014 Paper Acceptance Rate27of42submissions,64%Overall Acceptance Rate64of148submissions,43%

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