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Multimodality and the Competitive Metagame: Exploring Issues of Balance in Multimodal Game Environments

Published:02 December 2014Publication History

ABSTRACT

The ecology of gaming is vast and diverse, comprised of individuals who engage with the medium through markedly different modes. The aim of this paper is to explore the interface between the multimodal play afforded by games (specifically, multiplayer games) and the balance of gameplay in the competitive arena (or metagame). Framed through competition, play and digital games theory, and driven by a case study analysis of gameplay (and ancillary media surrounding gameplay), this paper offers preliminary findings indicating that multimodality has the potential to palpably influence the production and consumption of games. Based on this outcome, this paper makes both conceptual and practical suggestions on which future research and design can elaborate.

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  1. Multimodality and the Competitive Metagame: Exploring Issues of Balance in Multimodal Game Environments

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              cover image ACM Other conferences
              IE2014: Proceedings of the 2014 Conference on Interactive Entertainment
              December 2014
              259 pages
              ISBN:9781450327909
              DOI:10.1145/2677758

              Copyright © 2014 ACM

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 2 December 2014

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              • research-article
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              • Refereed limited

              Acceptance Rates

              IE2014 Paper Acceptance Rate27of42submissions,64%Overall Acceptance Rate64of148submissions,43%

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