ABSTRACT
The ecology of gaming is vast and diverse, comprised of individuals who engage with the medium through markedly different modes. The aim of this paper is to explore the interface between the multimodal play afforded by games (specifically, multiplayer games) and the balance of gameplay in the competitive arena (or metagame). Framed through competition, play and digital games theory, and driven by a case study analysis of gameplay (and ancillary media surrounding gameplay), this paper offers preliminary findings indicating that multimodality has the potential to palpably influence the production and consumption of games. Based on this outcome, this paper makes both conceptual and practical suggestions on which future research and design can elaborate.
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Index Terms
- Multimodality and the Competitive Metagame: Exploring Issues of Balance in Multimodal Game Environments
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