ABSTRACT
With over 250 million devices to be sold, wearable devices revenue is forecasted to hit $2 billion by 2018. Wearables are expected to be the next generation of mobile devices. However, before we usher into the era of wearables, there are two key questions facing us: (a) What kind of issues are faced by the current generation of wearable devices before they provide good user experience and (b) Is today's Content Distribution Network ready for wearables? To answer these questions, we designed and implemented a profiler on Google Glass, which is used to study the Glass performance in terms of power consumption, device temperature and network traffic for a number of Glass applications across WiFi and BlueTooth interface. We also run a set of experiments to understand the main challenges faced by the content providers while serving content to Google Glass devices and alike.
- Forecast: 250 million smart wearables in use by 2018. http://www.bizreport.com/2014/08/forecast-250-million-smart-wearables-in-use-by-2018.html.Google Scholar
- Go live from your glass. http://new.livestream.com/producer/glass.Google Scholar
- Google glass enters the operating theatre. http://www.dailymail.co.uk/health/article-2623372.Google Scholar
- Google glass start. https://www.google.com/glass/start/.Google Scholar
- Google glass teardown. http://www.techinsights.com/teardown.com/google-glass/.Google Scholar
- Spdy: An experimental protocol for a faster web. http://www.chromium.org/spdy/spdy-whitepaper.Google Scholar
- webp: A new image format for the web. https://developers.google.com/speed/webp/.Google Scholar
Index Terms
- Towards the Era of Wearable Computing?
Recommendations
Wearable ESM: differences in the experience sampling method across wearable devices
MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and ServicesThe Experience Sampling Method is widely used for collecting self-report responses from people in natural settings. While most traditional approaches rely on using a phone to trigger prompts and record information, wearable devices now offer new ...
Wearable computing: through the looking glass
ISWC '13: Proceedings of the 2013 International Symposium on Wearable ComputersGoogle's Glass has captured the world's imagination, with new articles speculating on it almost every day. Yet, why would consumers want a wearable computer in their everyday lives? For the past 20 years, my teams have been creating living laboratories ...
Comments