ABSTRACT
In this work we aim to facilitate computer mediated multimodal communication and interaction between human and animal based on vibrotactile stimuli. To study and influence the behavior of animals, usually researchers use 2D/3D visual stimuli. However we use vibrotactile pattern based language which provides the opportunity to communicate and interact with animals. We have performed experiment with a vibrotactile based human-animal multimodal communication system to study the effectiveness of vibratory stimuli applied to the animal skin along with audio and visual stimuli. The preliminary results are encouraging and indicate that low-resolution tactual displays are effective in transmitting information.
- I. F. Akyildiz, W. Su, Y. Sankarasubramaniam, and E. Cayirci. A survey on sensor networks. IEEE Communications magazine, 40(8):102--114, 2002. Google ScholarDigital Library
- S. A. Baldauf, H. Kullmann, and T. Bakker. Technical restrictions of computer-manipulated visual stimuli and display units for studying animal behaviour. Ethology, 114(8):737--751, 2008.Google ScholarCross Ref
- Z. Butler, P. Corke, R. Peterson, and D. Rus. Virtual fences for controlling cows. In Proceedings of IEEE International Conference on Robotics and Automation (ICRA2004), volume 5, pages 4429--4436, 2004.Google ScholarCross Ref
- M. Chui, M. Löffler, and R. Roberts. The internet of things. McKinsey Quarterly, 2(2010):1--9, 2010.Google Scholar
- R. T. Collins. Mean-shift blob tracking through scale space. In Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition, volume 2, pages II--234, 2003.Google Scholar
- L. A. Dugatkin. Principles of animal behavior. WW Norton New York, New York, USA, 2004.Google Scholar
- D. Q. Estep and S. Hetts. Interactions, relationships, and bonds: the conceptual basis for scientist--animal relations. The Inevitable Bond: Examining Scientist--Animal Interactions, pages 6--26, 1992.Google Scholar
- K. Fahlquist, J. Karlsson, H. Li, L. Liu, K. Ren, T. Wark, and S. u. Réhman. Human animal machine interaction: Animal behavior awareness and digital experience. In Proceedings of the international conference on Multimedia, pages 1269--1274, 2010. Google ScholarDigital Library
- J. Karlsson, S. ur Réhman, and H. Li. Augmented reality to enhance visitors experience in a digital zoo. In Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, pages 7:1--7:4, 2010. Google ScholarDigital Library
- C. Mancini. Animal-computer interaction (aci): changing perspective on hci, participation and sustainability. In CHI'13 Extended Abstracts on Human Factors in Computing Systems, pages 2227--2236, 2013. Google ScholarDigital Library
- R. E. McGrath. Species-appropriate computer mediated interaction. In CHI'09 Extended Abstracts on Human Factors in Computing Systems, pages 2529--2534. ACM, 2009. Google ScholarDigital Library
- A. Tiedemann, T. Quigley, and L. White. Electronic (fenceless) control of animals. Research Paper PNW-RP-510, US Department of Agriculture, 1989.Google Scholar
- C. Umstatter. The evolution of virtual fences: a review. Computers and Electronics in Agriculture, 75(1):10--22, 2011. Google ScholarDigital Library
- S. ur Réhman and L. Li LiuLiu. Vibrotactile rendering of human emotions on the manifold of facial expressions. Journal of Multimedia, 3(3):18--25, 2008.Google Scholar
- S. ur Réhman and L. Liu. ifeeling: Vibrotactile rendering of human emotions on mobile phones. In Mobile Multimedia Processing, pages 1--20. Springer, 2010.Google ScholarCross Ref
- S. ur Réhman, J. Sun, L. Liu, and H. Li. Turn your mobile into the ball: rendering live football game using vibration. IEEE Transactions on Multimedia, 10(6):1022--1033, 2008. Google ScholarDigital Library
Index Terms
- Using Vibrotactile Language for Multimodal Human Animals Communication and Interaction
Recommendations
Multimodal augmented reality: the norm rather than the exception
MVAR '16: Proceedings of the 2016 workshop on Multimodal Virtual and Augmented RealityAugmented reality (AR) is commonly seen as a technology that overlays virtual imagery onto a participant's view of the world. In line with this, most AR research is focused on what we see. In this paper, we challenge this focus on vision and make a case ...
Vibrotactile Experiences for Augmented Reality
MM '16: Proceedings of the 24th ACM international conference on MultimediaThis demo illustrates several use cases for utilizing vibrotactile feedback, i.e., tactile sensations created by small, body-worn vibration motors, in an augmented reality setting with head-mounted displays. In particular, we address how such feedback ...
Multimodal Interaction for Future Control Centers: An Interactive Demonstrator
ICMI '14: Proceedings of the 16th International Conference on Multimodal InteractionThis interactive demo exhibits a visionary multimodal interaction concept designed to support operators in future control centers. The applied multi-layered hardware and software architecture directly supports the operators in performing their lengthy ...
Comments