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Sexism in the circuitry: female participation in male-dominated popular computer culture

Published: 08 December 2014 Publication History

Abstract

In this paper, the authors discuss sexism and misogyny within video game culture through the lens of two high-profile examples of cyber-mob harassment and vilification of 'girls in gaming'. We discuss the representation of women within games as a set up for a discussion of Anita Sarkeesian and her Women versus Tropes in Games Youtube series. We then discuss indie game developer Zoe Quinn and what has become known online as 'gamergate. We use logs from the participants in Quinn's harassment to deconstruct the anatomy, techniques and methodology of misogynist online harassment, and how it is permitted and normalized by wider gaming culture. We stress that while this is not universal, it is wide-spread, insidious, and a major problem for video gaming culture. We conclude with a short discussion on the ways in which the issue can be addressed.

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  1. Sexism in the circuitry: female participation in male-dominated popular computer culture

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    Published In

    cover image ACM SIGCAS Computers and Society
    ACM SIGCAS Computers and Society  Volume 44, Issue 4
    Special Issue on Women in Computing
    November 2014
    25 pages
    ISSN:0095-2737
    DOI:10.1145/2695577
    Issue’s Table of Contents

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 December 2014
    Published in SIGCAS Volume 44, Issue 4

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    Author Tags

    1. Quinn
    2. Sarkeesian
    3. gamergate
    4. gaming culture
    5. harassment
    6. misogyny

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