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Masters of Control: Behavioral Patterns of Simultaneous Unit Group Manipulation in StarCraft 2

Published:18 April 2015Publication History

ABSTRACT

Most user interfaces require the user to focus on one element at a time, but StarCraft 2 is a game where players often control more than a hundred units simultaneously. The game interface provides an optional mechanism called "control groups" that allows players to select multiple units and assign them to a group in order to quickly recall previous selections of units. From an analysis of over 3,000 replays, we show that the usage of control groups is a key differentiator of individual players as well as players of different skill levels---novice users rarely use control groups while experts nearly always do. But players also behave differently in how they use their control groups, especially in time-pressured situations. While certain control group behaviors are common across all skill levels, expert players appear to be better at remaining composed and sustaining control group use in battle. We also qualitatively analyze discussions on web forums from players about how they use control groups to provide context about how such a simple interface mechanic has produced numerous ways of optimizing unit control.

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      cover image ACM Conferences
      CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
      April 2015
      4290 pages
      ISBN:9781450331456
      DOI:10.1145/2702123

      Copyright © 2015 ACM

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      Publication History

      • Published: 18 April 2015

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      CHI '15 Paper Acceptance Rate486of2,120submissions,23%Overall Acceptance Rate6,199of26,314submissions,24%

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