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ABSTRACT
Clipping 2D polygons is one of the basic routines in computer graphics. In rendering complex 3D images it has to be done several thousand times. Efficient algorithms are therefore very important. We present such an efficient algorithm for clipping arbitrary 2D-polygons. The algorithm can handle arbitrary closed polygons, specifically where the clip and subject polygons may self-intersect. The algoirthm is simple and faster that Vatti's (1992) algorithm, which was designed for the general case as well. Simple modifications allow determination of union and set-theoretic differences of two arbitrary polygons.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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ANDREEV, R.D. 1989. Algorithm for clipping arbitrary polygons. Comput. Graph. Forum 8 (1989), 183-191.
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BLINN, g. 1991. Line clipping. IEEE Comput. Graph. Appl. 11.
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MONTANI, C. AND RE, M. 1987. Vector and raster hidden surface removal using parallel connected stripes. IEEE Comput. Graph. Appl. 7, 14-23.
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CITED BY
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Yong Kui Liu , Xiao Qiang Wang , Shu Zhe Bao , Matej Gomboši , Borut alik, An algorithm for polygon clipping, and for determining polygon intersections and unions, Computers & Geosciences, v.33 n.5, p.589-598, May, 2007
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REVIEW
"Michael Laszlo : Reviewer"
An algorithm for clipping two closed polygons in the plane is
presented. The clip and subject polygons may both be nonconvex and
self-intersecting, but they may not contain holes. The algorithm
operates in three phases. Phase 1 searches for al
more...
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