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It is our great pleasure to welcome you to the 2015 ACM Workshop on Mobile Gaming -- MobiGames'15. In this second Mobile Gaming workshop, brings together practitioners as well as interested researchers to discuss the latest developments in this growing field. The mission of the workshop is to identify what has already been achieved, the challenges that lie ahead, and promising avenues forward.
The call for papers attracted submissions from Asia, Canada, Europe, and the United States. Short Technical Papers Venue or Track Reviewed 8 Accepted 7 rate of 87%
We also encourage attendees to attend the keynote. These valuable and insightful talk can and will guide us to a better understanding of the future: Mobile Gaming: The Road Ahead, Rajesh Balan (Singapore Management University).
Proceeding Downloads
Communication Energy Overhead of Mobiles Games
Although a significant proportion of the mobile apps are games there has been little attention paid to their specific characteristics with respect to communication energy. In this paper we select 20 mobile games among the top 100 free Android games, and ...
Towards Accurate GPU Power Modeling for Smartphones
With the increasingly high power consumption of smartphone GPUs, accurate GPU power modeling is desirable for mobile game developers to optimize the power performance of their game code. However, existing GPU power models for smartphones simply use only ...
Does Playing Online Mobile Games Overcharge You for the Fun?
With the growing popularity of online mobile games, the network traffic generated by them accounts for an increasingly significant proportion of mobile Internet traffic; however, the game's traffic characteristics have not been well studied. To ...
To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming
Mobile cloud gaming allows gamers to play games on resource-constrained mobile devices, and a measurement study to quantity the client performance and energy consumption is crucial to attract and retain gamers. In this paper, we adopt an open source ...
MCG Test-bed: an Experimental Test-bed for Mobile Cloud Gaming
Conventional cloud gaming benefits from many aspects by executing the game engine in the cloud and streaming the gaming videos to players' terminals through network. However, this type of cloud gaming service can not guarantee stable Quality of Service (...
Matchmaking Game Players On Public Transport
This paper extends our recent work, called GameOn, which presented a system for allowing public transport commuters to engage in multiplayer games with fellow commuters traveling on the same bus or train. An important challenge for GameOn is to group ...
Mobile Agents for Mobile Games
Mobile agents have been with us for a quite long time, showing their usefulness when it comes to developing distributed information systems. In particular, their dynamism, mobility, and adaptivity have been shown to be especially well-suited to deal ...
Index Terms
- Proceedings of the 2nd Workshop on Mobile Gaming
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
MobiGames '15 | 8 | 7 | 88% |
Overall | 8 | 7 | 88% |