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MobiGames '15: Proceedings of the 2nd Workshop on Mobile Gaming
ACM2015 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
MobiSys'15: The 13th Annual International Conference on Mobile Systems, Applications, and Services Florence Italy 19 May 2015
ISBN:
978-1-4503-3499-0
Published:
19 May 2015
Sponsors:
In-Cooperation:
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Abstract

It is our great pleasure to welcome you to the 2015 ACM Workshop on Mobile Gaming -- MobiGames'15. In this second Mobile Gaming workshop, brings together practitioners as well as interested researchers to discuss the latest developments in this growing field. The mission of the workshop is to identify what has already been achieved, the challenges that lie ahead, and promising avenues forward.

The call for papers attracted submissions from Asia, Canada, Europe, and the United States. Short Technical Papers Venue or Track Reviewed 8 Accepted 7 rate of 87%

We also encourage attendees to attend the keynote. These valuable and insightful talk can and will guide us to a better understanding of the future: Mobile Gaming: The Road Ahead, Rajesh Balan (Singapore Management University).

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SESSION: Session 1: Resource Efficiency
short-paper
Open Access
Communication Energy Overhead of Mobiles Games

Although a significant proportion of the mobile apps are games there has been little attention paid to their specific characteristics with respect to communication energy. In this paper we select 20 mobile games among the top 100 free Android games, and ...

short-paper
Towards Accurate GPU Power Modeling for Smartphones

With the increasingly high power consumption of smartphone GPUs, accurate GPU power modeling is desirable for mobile game developers to optimize the power performance of their game code. However, existing GPU power models for smartphones simply use only ...

short-paper
Does Playing Online Mobile Games Overcharge You for the Fun?

With the growing popularity of online mobile games, the network traffic generated by them accounts for an increasingly significant proportion of mobile Internet traffic; however, the game's traffic characteristics have not been well studied. To ...

SESSION: Session 2: Cloud Support
short-paper
To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming

Mobile cloud gaming allows gamers to play games on resource-constrained mobile devices, and a measurement study to quantity the client performance and energy consumption is crucial to attract and retain gamers. In this paper, we adopt an open source ...

short-paper
MCG Test-bed: an Experimental Test-bed for Mobile Cloud Gaming

Conventional cloud gaming benefits from many aspects by executing the game engine in the cloud and streaming the gaming videos to players' terminals through network. However, this type of cloud gaming service can not guarantee stable Quality of Service (...

SESSION: Session 3: Mobile Game Infrastructure
short-paper
Matchmaking Game Players On Public Transport

This paper extends our recent work, called GameOn, which presented a system for allowing public transport commuters to engage in multiplayer games with fellow commuters traveling on the same bus or train. An important challenge for GameOn is to group ...

short-paper
Mobile Agents for Mobile Games

Mobile agents have been with us for a quite long time, showing their usefulness when it comes to developing distributed information systems. In particular, their dynamism, mobility, and adaptivity have been shown to be especially well-suited to deal ...

Contributors
  • Microsoft Research
  • Google LLC
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Acceptance Rates

MobiGames '15 Paper Acceptance Rate7of8submissions,88%Overall Acceptance Rate7of8submissions,88%
YearSubmittedAcceptedRate
MobiGames '158788%
Overall8788%