skip to main content
10.1145/2757226.2757254acmconferencesArticle/Chapter ViewAbstractPublication Pagesc-n-cConference Proceedingsconference-collections
research-article

An Enactive Characterization of Pretend Play

Published:22 June 2015Publication History

ABSTRACT

This paper presents the result of an empirical study of 32 adult dyads (i.e. groups of two people) engaged in pretend play. Our analysis indicates that participatory sense-making plays a key role in the success of pretend play sessions. We use the cognitive science theory of enaction as a theoretical lens to analyze the empirical data given its robust conceptual framework for describing participatory sense-making. We present here five enactive characteristics of pretend play that appear to be necessary and sufficient for the emergence and maintenance of successful pretend play -- mental preparation, meaning building, narrative enaction, narrative deepening, and flow maintenance. This enactive formalization is used to propose a computational model of pretend play that can be used to design an agent capable of playing in real time with human users.

References

  1. Bartneck, C. and Forlizzi, J.A design-centred framework for social human-robot interaction. Robot and Human Interactive Communication, 2004. ROMAN 2004. 13th IEEE International Workshop on, (2004), 591--594.Google ScholarGoogle ScholarCross RefCross Ref
  2. Baumer, A. and Magerko, B.Narrative development in improvisational theatre. In Interactive Storytelling. Springer, 2009, 140--151. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Bello, P.Pretense and cognitive architecture. Advances in Cognitive Systems 2, (2012), 43--58.Google ScholarGoogle Scholar
  4. Beyls, P.Interaction and Self-organisation in a Society of Musical Agents. Proceedings of ECAL 2007 Workshop on Music and Artificial Life (MusicAL 2007), (2007).Google ScholarGoogle Scholar
  5. Boden, M.A.The Creative Mind: Myths and Mechanisms. Weidenfeld & Nicolson, London, 1990. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Brown, S.L.Play: How it shapes the brain, opens the imagination, and invigorates the soul. Penguin, 2009.Google ScholarGoogle Scholar
  7. Caillois, R.Man, play, and games. University of Illinois Press, 2001.Google ScholarGoogle Scholar
  8. Colton, S., López de Mantaras, R., and Stock, O.Computational Creativity: Coming of Age. .Google ScholarGoogle Scholar
  9. Csikszentmihalyi, M.Flow. Springer, 2014.Google ScholarGoogle Scholar
  10. Davis, N., Do, E.Y.-L., Gupta, P., and Gupta, S.Computing harmony with PerLogicArt: perceptual logic inspired collaborative art. Proceedings of the 8th ACM conference on Creativity and cognition, 2011, 185--194. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Davis, N., Popova, Y., Sysoev, I., Hsiao, C.-P., Zhang, D., and Magerko, B.Building Artistic Computer Colleagues with an Enactive Model of Creativity. International Conference on Computational Creativity, AAAI (2014).Google ScholarGoogle Scholar
  12. Eigenfeldt, A. and Pasquier, P.Negotiated content: generative soundscape composition by autonomous musical agents in coming together: freesound. Proceedings of the Second International Conference on Computational Creativity, Mexico City, (2011), 27--32.Google ScholarGoogle Scholar
  13. Fuchs, T. and de Jaegher, H.Enactive intersubjectivity: Participatory sense-making and mutual incorporation. Phenomenology and the Cognitive Sciences 8, 4 (2009), 465--486.Google ScholarGoogle ScholarCross RefCross Ref
  14. Glaser, B.G., Strauss, A.L., and Strutzel, E.The discovery of grounded theory; strategies for qualitative research. Nursing Research 17, 4 (1968), 364.Google ScholarGoogle ScholarCross RefCross Ref
  15. Huizinga, J.Homo Ludens: A study of the play element in culture. Routledge, 1950.Google ScholarGoogle Scholar
  16. Jacob, M., Coisne, G., Gupta, A., Sysoev, I., Verma, G.G., and Magerko, B.Viewpoints AI. AIIDE, (2013).Google ScholarGoogle Scholar
  17. Magerko, B., Manzoul, W., Riedl, M., et al.An Empirical Study of Cognition and Theatrical Improvisation. Proceedings of the Seventh ACM Conference on Creativity and Cognition, ACM (2009), 117--126. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. McCormack, J.Eden: An Evolutionary Sonic Ecosystem. In J. Kelemen and P. Sosík, eds., Advances in Artificial Life SE - 13. Springer Berlin Heidelberg, 2001, 133--142. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Morgenthaler, S.K.The meanings in play with objects. Play from birth to twelve and beyond: contexts, perspectives, and meanings, (1998), 359--367.Google ScholarGoogle Scholar
  20. Nichols, S. and Stich, S.P.Mindreading: An integrated account of pretence, self-awareness, and understanding other minds. Clarendon Press/Oxford University Press, 2003.Google ScholarGoogle ScholarCross RefCross Ref
  21. O'Neill, B., Piplica, A., Fuller, D., and Magerko, B.A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions. In M. Si, D. Thue, E. André, J. Lester, J. Tanenbaum and V. Zammitto, eds., Interactive Storytelling SE - 10. Springer Berlin Heidelberg, 2011, 85--96. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Pellegrini, A.D. and Smith, P.K.Physical Activity Play: The Nature and Function of a Neglected Aspect of Play. Child Development 69, 3 (1998), 577--598.Google ScholarGoogle ScholarCross RefCross Ref
  23. Popova, Y.B.Narrativity and enaction: the social nature of literary narrative understanding. Frontiers in psychology 5, (2014), 895.Google ScholarGoogle Scholar
  24. Power, T.G.Play and exploration in children and animals. Psychology Press, 1999.Google ScholarGoogle ScholarCross RefCross Ref
  25. Rosch, E.Cognitive representations of semantic categories. Journal of Experimental Psychology: General 104, 1975, 192--233.Google ScholarGoogle ScholarCross RefCross Ref
  26. Sawyer, R.K.Pretend play as improvisation: Conversation in the preschool classroom. Psychology Press, 1997.Google ScholarGoogle Scholar
  27. Sawyer, R.K.Improvised dialogues: Emergence and creativity in conversation. Greenwood Publishing Group, 2003.Google ScholarGoogle Scholar
  28. Stewart, J.R., Gapenne, O., and Di Paolo, E.A.Enaction: Toward a new paradigm for cognitive science. MIT Press, 2010.Google ScholarGoogle ScholarCross RefCross Ref
  29. Sutton-Smith, B.The role of toys in the instigation of playful creativity. Creativity Research Journal 5, 1 (1992), 3--11.Google ScholarGoogle ScholarCross RefCross Ref
  30. Vernon, D.Artificial Cognitive Systems. MIT Press, 2014. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Wiggins, G. a.A preliminary framework for description, analysis and comparison of creative systems. Knowledge-Based Systems 19, 7 (2006), 449--458. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Zook, A., Magerko, B., and Riedl, M.Formally Modeling Pretend Object Play. Proceedings of the 8th ACM Conference on Creativity and Cognition, ACM (2011), 147--156. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. An Enactive Characterization of Pretend Play

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      C&C '15: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
      June 2015
      420 pages
      ISBN:9781450335980
      DOI:10.1145/2757226

      Copyright © 2015 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 22 June 2015

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      C&C '15 Paper Acceptance Rate23of88submissions,26%Overall Acceptance Rate108of371submissions,29%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader