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Playable Art: Physical Art with a Playable Digital Counterpart

Published:22 June 2015Publication History

ABSTRACT

This paper contributes an approach to create playable art consisting of physical art with a playable digital counterpart. We propose the use of Inventame, an App that allows the user to focus on the creative and artistic part. He crafts his own game in the real world with his preferred physical materials (pencils, markers, coloured wooden blocks, etc.). Then, he takes a picture of his creation, configures a few options in the App, and the picture becomes playable. This paper also describes four examples that illustrate the creation of playable art from several different kinds of art, using different materials and with different functions and playability.

References

  1. Bittanti, M. Game Art (This is not) A Manifesto (This is) A Disclaimer. In GameScenes: Art in the Age of Videogames, eds. D. Quaranta & M. Bittanti, Johan and Levi, Milan, (2006), 7--14.Google ScholarGoogle Scholar
  2. Ibanez Martínez, J. Craft, click and play: crafted videogames, a new approach for physicaldigital entertainment. In Proceedings of the 2014 conference on Interaction design and children (IDC '14), ACM Press (2014), 313--316. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Playable Art: Physical Art with a Playable Digital Counterpart

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    • Published in

      cover image ACM Conferences
      C&C '15: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
      June 2015
      420 pages
      ISBN:9781450335980
      DOI:10.1145/2757226

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 22 June 2015

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      Acceptance Rates

      C&C '15 Paper Acceptance Rate23of88submissions,26%Overall Acceptance Rate108of371submissions,29%
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