ABSTRACT
This paper contributes an approach to create playable art consisting of physical art with a playable digital counterpart. We propose the use of Inventame, an App that allows the user to focus on the creative and artistic part. He crafts his own game in the real world with his preferred physical materials (pencils, markers, coloured wooden blocks, etc.). Then, he takes a picture of his creation, configures a few options in the App, and the picture becomes playable. This paper also describes four examples that illustrate the creation of playable art from several different kinds of art, using different materials and with different functions and playability.
- Bittanti, M. Game Art (This is not) A Manifesto (This is) A Disclaimer. In GameScenes: Art in the Age of Videogames, eds. D. Quaranta & M. Bittanti, Johan and Levi, Milan, (2006), 7--14.Google Scholar
- Ibanez Martínez, J. Craft, click and play: crafted videogames, a new approach for physicaldigital entertainment. In Proceedings of the 2014 conference on Interaction design and children (IDC '14), ACM Press (2014), 313--316. Google ScholarDigital Library
Index Terms
- Playable Art: Physical Art with a Playable Digital Counterpart
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