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Video Games and Operations Research: Two Synergic Partners?

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Published:23 December 2017Publication History
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Abstract

Despite the effectiveness of Operations Research (OR) in solving complex problems, its use is still somewhat limited due to difficulties experienced by users when describing a real system through a mathematical model. As a result, teaching how to approach and model complex problems is still an open issue. At the same time, it is impossible to deny the strong relation between (video) games and learning. In this paper we are combining the two considerations above and explore to which extent (real time) simulation video games can be used to as an innovative, stimulating, and compelling tool to teach OR techniques.

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        • Published in

          cover image Computers in Entertainment
          Computers in Entertainment   Volume 16, Issue 1
          Theoretical and Practical Computer Applications in Entertainment
          Spring 2018
          49 pages
          EISSN:1544-3574
          DOI:10.1145/3162074
          Issue’s Table of Contents

          Copyright © 2017 ACM

          © 2017 Association for Computing Machinery. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 23 December 2017
          • Accepted: 1 April 2015
          • Received: 1 March 2015

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