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Façade: image-based set replacement on Big Hero 6

Published:31 July 2015Publication History

ABSTRACT

The visual complexity and production demands of Big Hero 6 required an approach to digital set replacement that was efficient to render while maintaining the original visual fidelity of the shot. Moreover, that visual fidelity had to be maintained under stereoscopic viewing and camera motion. This technique, named Facade, was used to recreate sets ranging from garage interiors to the cityscapes of the film's fictional San Fransokyo. Facade replaced arbitrarily complex geometry with a finite polygonal mesh that emitted pre-baked lighting back into the scene like any other light source in a global illumination (GI) renderer. Additionally, Facade was able to replace the visible background geometry entirely for certain shots, leading to further performance gains. The end result was a significant per-frame performance gain versus rendering the full background for each frame in a given shot.

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
      July 2015
      82 pages
      ISBN:9781450336369
      DOI:10.1145/2775280

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 31 July 2015

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