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Feature-based texture stretch compensation for 3D meshes

Published:31 July 2015Publication History

ABSTRACT

One subtle artifact which still often reveals the synthetic nature of a digital creature on screen is the stretching of a supposedly rigid feature, such as a dinosaur scale or a callus, under deformation. We introduce a technique which attempts to preserve the shape of user-defined features when a 3D mesh deforms. Our approach makes no restriction on the type of features or their distribution---it can handle features of very high resolution and it is designed to fit in a texture-painting driven pipeline.

References

  1. Gal, R., Sorkine, O., and Cohen-Or, D. 2006. Feature-aware texturing. In Proceedings of the 17th Eurographics Conference on Rendering Techniques. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Heckenberg, D., Hegarty, J., and LeBlanc, J. P. 2014. Reptile: How to skin a dinosaur. In ACM SIGGRAPH 2014 Talks. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Feature-based texture stretch compensation for 3D meshes

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
      July 2015
      82 pages
      ISBN:9781450336369
      DOI:10.1145/2775280

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 31 July 2015

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