ABSTRACT
For many decades, researchers have worked on the simulation of biped locomotion such as human walking. As simulation models have evolved, the simulation using a musculoskeletal model has also become possible [Lee et al. 2014]. Since the number of muscles of models they use is greater than the number of DoF of the models, the optimization problem is undetermined. In order to solve this problem, they use the 2-norm of muscle activations as an objective of optimization and minimize it. However, to obtain more realistic simulation results, real mechanisms of human movement should be applied.
- Lee, Y., Park, M. S., Kwon, T., and Lee, J. 2014. Locomotion control for many-muscle humanoids. ACM Trans. Graph. 33, 6 (Nov.), 218:1--218:11. Google ScholarDigital Library
- Improving naturalness of locomotion of many-muscle humanoids
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