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abstract

Improving naturalness of locomotion of many-muscle humanoids

Published:07 August 2015Publication History

ABSTRACT

For many decades, researchers have worked on the simulation of biped locomotion such as human walking. As simulation models have evolved, the simulation using a musculoskeletal model has also become possible [Lee et al. 2014]. Since the number of muscles of models they use is greater than the number of DoF of the models, the optimization problem is undetermined. In order to solve this problem, they use the 2-norm of muscle activations as an objective of optimization and minimize it. However, to obtain more realistic simulation results, real mechanisms of human movement should be applied.

References

  1. Lee, Y., Park, M. S., Kwon, T., and Lee, J. 2014. Locomotion control for many-muscle humanoids. ACM Trans. Graph. 33, 6 (Nov.), 218:1--218:11. Google ScholarGoogle ScholarDigital LibraryDigital Library
  1. Improving naturalness of locomotion of many-muscle humanoids

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    • Published in

      cover image ACM Conferences
      SCA '15: Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation
      August 2015
      193 pages
      ISBN:9781450334969
      DOI:10.1145/2786784

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 7 August 2015

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