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"The blacksmith" real-time short film

Published:31 July 2015Publication History

ABSTRACT

"The Blacksmith" was created by a team of three people working full-time: an artist, an animator, and a programmer. External contractors were used only for asset creation, motion capture, and audio.

The film makes extensive use of physically based shading in the Unity 5 game engine, which allows achievement of high visual quality and a cinematic look in real time. It takes advantage of real-time global illumination, which was applied in an innovative way in the film's production. It makes per-camera lighting and shot dressing, typically a process used in offline CG and traditional filmmaking, possible also in real time. This allowed the authors of the film to control props, characters, and both small and large environmental assets; change their positions between shot switches; and instantly change a scene's entire lighting rig between shot switches.

The fast iteration and low resource requirements of real-time filmmaking lead to considerably reduced production time and costs for high-quality film projects. In this way, real-time game engines could democratize the filmmaking process.

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '15: ACM SIGGRAPH 2015 Computer Animation Festival
      July 2015
      195 pages
      ISBN:9781450333269
      DOI:10.1145/2745234

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 31 July 2015

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