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From Front-End to Back-End and Everything In-Between: Work Practice in Game Development

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Published:05 October 2015Publication History

ABSTRACT

This paper addresses a paucity in the literature of studies of actual game development. It presents the initial findings from a questionnaire addressed to game development companies together with an ethnographic case study that drills into how resources are actually used and how the workflow and coordination are actually accomplished. It finds a number of challenges that can be seen to confront the development of new game authoring tools, centred around the intensely co-present character of design-related interaction and collaboration in this domain. These findings are used to articulate a range of potential requirements.

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  1. From Front-End to Back-End and Everything In-Between: Work Practice in Game Development

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        cover image ACM Conferences
        CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
        October 2015
        852 pages
        ISBN:9781450334662
        DOI:10.1145/2793107

        Copyright © 2015 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 5 October 2015

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        Acceptance Rates

        CHI PLAY '15 Paper Acceptance Rate40of144submissions,28%Overall Acceptance Rate421of1,386submissions,30%

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