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Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters

Published: 05 October 2015 Publication History

Abstract

MAGIC--Manual And Gaze Input Cascaded-pointing techniques have been proposed as an efficient way in which the eyes can support the mouse input in pointing tasks. MAGIC Sense is one of such techniques in which the cursor speed is modulated by how far it is from the gaze point. In this work, we implemented a continuous and a discrete adaptations of MAGIC Sense for First-Person Shooter input. We evaluated the performance of these techniques in an experiment with 15 participants and found no significant gain in performance, but moderate user preference for the discrete technique.

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  • (2024)Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality GameExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650876(1-7)Online publication date: 11-May-2024
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    cover image ACM Conferences
    CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
    October 2015
    852 pages
    ISBN:9781450334662
    DOI:10.1145/2793107
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    Published: 05 October 2015

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    Author Tags

    1. eye tracking
    2. first-person shooters
    3. gaze-supported interaction
    4. magic pointing
    5. magic sense

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    CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    Cited By

    View all
    • (2024)Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality GameExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650876(1-7)Online publication date: 11-May-2024
    • (2024)Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye StrainProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641909(1-14)Online publication date: 11-May-2024
    • (2022)GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration GamesProceedings of the ACM on Human-Computer Interaction10.1145/35495006:CHI PLAY(1-25)Online publication date: 31-Oct-2022
    • (2021)EyestheticsProceedings of the ACM on Human-Computer Interaction10.1145/34746865:CHI PLAY(1-24)Online publication date: 6-Oct-2021
    • (2021)A Literature Review of Physiological-Based Mobile Educational SystemsIEEE Transactions on Learning Technologies10.1109/TLT.2021.309831514:3(272-291)Online publication date: 1-Jun-2021
    • (2020)Social Gaze in Minimalist GamesProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414265(450-460)Online publication date: 2-Nov-2020
    • (2020)More than Looking: Using Eye Movements Behind the Eyelids as a New Game MechanicProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414240(362-373)Online publication date: 2-Nov-2020
    • (2020)Gazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game DifficultyACM Symposium on Eye Tracking Research and Applications10.1145/3379156.3391840(1-5)Online publication date: 2-Jun-2020
    • (2020)See, Feel, MoveProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376401(1-14)Online publication date: 21-Apr-2020
    • (2019)Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and MetaphorsMultimodal Technologies and Interaction10.3390/mti30400653:4(65)Online publication date: 21-Sep-2019
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