ABSTRACT
This article describes a European project that involves a consortium of 8 partners in the education field. The GainTime project aims and objectives are to develop professional and pedagogic competences among teachers and trainers. It intends to enhance Information and Communication Technology uptake, through the support of learning and access to open educational resources with the aims to combine higher levels of excellence and attractiveness with increased opportunities for all. The consortium also intends to develop an online course that teaches teachers about how to innovate in their classroom, specially using flipped classroom and games supported on Open Education Resources. The target of the project is secondary education. This paper describes the results of the first two outputs of this project: the development of a compendium of best practices about creative classroom and game learning and also the development of a handbook of a flipped classroom.
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Index Terms
- Master model to gain time in your classroom: an ongoing european project
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