skip to main content
10.1145/2817721.2823485acmconferencesArticle/Chapter ViewAbstractPublication PagesissConference Proceedingsconference-collections
poster

ART-Chess: A Tangible Augmented Reality Chess on Tabletop

Authors Info & Claims
Published:15 November 2015Publication History

ABSTRACT

Chess is a traditional board game that is still popular. Several works have been done to make its gaming experience richer using augmented reality technology. But the proposed user interactions to move the chess pieces are still unfamiliar and not appealing to chess players. To answer this issue, we propose ART-Chess, a tangible augmented reality chess on tabletop. Using a camera-aware tabletop, the recognition of markers is made easier, which allows a human player to use real chess pieces. The game is augmented, thanks to an AR headset, with 3D virtual chess pieces.

Skip Supplemental Material Section

Supplemental Material

itspp0100-file3.mp4

mp4

39.8 MB

References

  1. AR Chess. https://www.youtube.com/watch?v=GOzPtKTbHsU.Google ScholarGoogle Scholar
  2. ARToolKit. http://www.hitl.washington.edu/artoolkit/.Google ScholarGoogle Scholar
  3. Augmented Reality Chess. https://www.youtube.com/watch?v=W94CEyVGrm0.Google ScholarGoogle Scholar
  4. Augmented Reality Chess Game. https://www.youtube.com/watch?v=__LbAr2DJOs.Google ScholarGoogle Scholar
  5. Augmented Reality Chess with WiiMote. https://www.youtube.com/watch?v=Zz5CD_99H8g.Google ScholarGoogle Scholar
  6. Contra Labs Augmented Reality Chess Game. https://www.youtube.com/watch?v=MiBeYslAmv4.Google ScholarGoogle Scholar
  7. Microsoft PixelSense. https://www.microsoft.com/en-us/pixelsense/.Google ScholarGoogle Scholar
  8. Qualcomm Vuforia. https://www.qualcomm.com/products/vuforia.Google ScholarGoogle Scholar
  9. SolidChess. http://studentguru.gr/b/solidus/archive/2010/ 06/04/solidchess-a-chess-program-for-my-thesis.Google ScholarGoogle Scholar
  10. Unity3d Game Engine. https://unity3d.com/.Google ScholarGoogle Scholar
  11. Virtual Chess - Augmented Reality Chess for Android. https://www.youtube.com/watch?v=T7--7Ebod7bc.Google ScholarGoogle Scholar
  12. Bakker, S., Vorstenbosch, D., van den Hoven, E., Hollemans, G., and Bergman, T. Tangible interaction in tabletop games: Studying iconic and symbolic play pieces. In Proc. International Conference on Advances in Computer Entertainment Technology (2007), 163--170. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Ishii, H. The tangible user interface and its evolution. ACM. Organic user interfaces 51, 6 (2008), 32--36. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Iwata, T., Yamabe, T., Polojärvi, M., and Nakajima, T. Traditional games meet ict: A case study on go game augmentation. In Proc. Fourth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '10 (2010), 237--240. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Magerkurth, C., Cheok, A. D., Mandryk, R. L., and Nilsen, T. Pervasive games: Bringing computer entertainment back to the real world. ACM Computers in Entertainment 3, 3 (2005), 4--4. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Molla, E., and Lepetit, V. Augmented reality for board games. In ISMAR, IEEE Computer Society (2010), 253--254.Google ScholarGoogle Scholar

Index Terms

  1. ART-Chess: A Tangible Augmented Reality Chess on Tabletop

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      ITS '15: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces
      November 2015
      522 pages
      ISBN:9781450338998
      DOI:10.1145/2817721

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 15 November 2015

      Check for updates

      Qualifiers

      • poster

      Acceptance Rates

      ITS '15 Paper Acceptance Rate29of122submissions,24%Overall Acceptance Rate119of418submissions,28%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader