ABSTRACT
Virtual reality (VR) is increasingly used as a validation tool of architectural projects. One of the major problems of immersive virtual visits, in this context, is the phenomenon well known of distance compression. Most studies that have investigated this problem of perception have focused on factors related to display devices such as field of view, motion parallax, etc. We propose a study of several factors that may affect distance perception in VR which have not yet been the subject of thorough research.
We present the results of an experiment aimed to study the impact of three factors on the perception of distances and volumes: 1) the cognitive profile 2) the furnishing of houses and 3) the speed of navigation. The results of the experiment shown that these three factors influence the perception of distances and volumes as well as the immersion. The following recommendations can be highlighted. First, a slow navigation speed promotes the immersion. Further, it facilitates the task of distance estimation and leads to good estimations. Second, virtual visits are better in furnished houses. They offer a perception of distances similar to the case of unfurnished houses while providing a better understanding of the space.
- Argelaguet, F. Adaptive navigation in virtual environments. In IEEE Symposium on 3D User Interfaces (2014).Google ScholarCross Ref
- Arns, L., and Cruz-Neira, C. Effects of physical and virtual rotations and display device on users of an architectural walkthrough. In Proceedings of the 2004 ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry, ACM (2004), 104--111. Google ScholarDigital Library
- Bruder, G., Argelaguet Sanz, F., Olivier, A.-H., and Lécuyer, A. Distance Estimation in Large Immersive Projection Systems, Revisited. In IEEE Virtual Reality (Arles, France, Mar. 2015).Google ScholarCross Ref
- Campos, J., Butler, J., and Bülthoff, H. Multisensory integration in the estimation of walked distances. Experimental Brain Research 218, 4 (2012), 551--565.Google ScholarCross Ref
- Chislett, V., and Chapman, A. Vak learning styles self-assessment questionnaire, 2005.Google Scholar
- Drettakis, G., Roussou, M., Reche, A., and Tsingos, N. Design and evaluation of a real-world virtual environment for architecture and urban planning. Presence: Teleoper. Virtual Environ. 16, 3 (2007), 318--332. Google ScholarDigital Library
- Dunston, P., Arns, L., Mcglothlin, J., Lasker, G., and Kushner, A. An immersive virtual reality mock-up for design review of hospital rooms. 7th International Conference on Construction Applications of Virtual Reality (2007), 22--23.Google Scholar
- Fink, P. W., Foo, P. S., and Warren, W. H. Obstacle avoidance during walking in real and virtual environments. ACM Trans. Appl. Percept. 4, 1 (2007). Google ScholarDigital Library
- Frenz, H., and Lappe, M. Absolute travel distance from optic flow. Vision Research 45, 13 (2005), 1679--1692.Google ScholarCross Ref
- Frenz, H., Lappe, M., Kolesnik, M., and Bührmann, T. Estimation of travel distance from visual motion in virtual environments. ACM Trans. Appl. Percept. 4, 1 (2007). Google ScholarDigital Library
- Grechkin, T. Y., Nguyen, T. D., Plumert, J. M., Cremer, J. F., and Kearney, J. K. How does presentation method and measurement protocol affect distance estimation in real and virtual environments? ACM Trans. Appl. Percept. 7, 4 (2010), 26:1--26:18. Google ScholarDigital Library
- Guan, Y., and Li, C.-T. A robust speed-invariant gait recognition system for walker and runner identification. In in Proc. the 6th IAPR International Conference on Biometrics (ICB'13), IAPR (2013), 1--8.Google ScholarCross Ref
- Henry, D., and Furness, T. Spatial perception in virtual environments: Evaluating an architectural application. In Proceedings of the 1993 IEEE Virtual Reality Annual International Symposium, VRAIS '93, IEEE Computer Society (1993), 33--40. Google ScholarDigital Library
- Interrante, V., Ries, B., and Anderson, L. Distance perception in immersive virtual environments, revisited. In Virtual Reality Conference, 2006, IEEE Computer Society (2006), 3--10. Google ScholarDigital Library
- Kelly, J. W., Hammel, W. W., Siegel, Z. D., and Sjolund, L. A. Recalibration of perceived distance in virtual environments occurs rapidly and transfers asymmetrically across scale. IEEE Transactions on Visualization and Computer Graphics 20, 4 (2014), 588--595. Google ScholarDigital Library
- Kennedy, R. S., Lane, N. E., Berbaum, K. S., and Lilienthal, M. G. Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. The International Journal of Aviation Psychology 3, 3 (1993), 203--220.Google ScholarCross Ref
- Lappin, J., Shelton, A., and Rieser, J. Environmental context influences visually perceived distance. Perception and Psychophysics 68, 4 (2006), 571--581.Google ScholarCross Ref
- Loomis, J., and Knapp, J. Visual perception of egocentric distance in real and virtual environments. Virtual and Adaptive Environments: Applications, Implications, and Human Performance Issues (2003).Google Scholar
- Majumdar, T., Fischer, M. A., and Schwegler, B. R. Conceptual design review with a virtual reality mock-up model. Building on IT: Joint International Conference on Computing and Decision Making in Civil and Building Engineering 17, 3 (2006), 2902--2911.Google Scholar
- Murgia, A., and Sharkey, P. Estimation of distances in virtual environments using size constancy. International Journal of Virtual Reality 8, 1 (2009), 67--74.Google ScholarCross Ref
- Naceri, A., and Chellali, R. The effect of isolated disparity on depth perception in real and virtual environments. In Virtual Reality Short Papers and Posters (VRW), 2012 IEEE (2012), 107--108. Google ScholarDigital Library
- Palmisano, S. Consistent stereoscopic information increases the perceived speed of vection in depth. Perception 31 (2002), 463--480.Google ScholarCross Ref
- Phillips, L., Interrante, V., Kaeding, M., Ries, B., and Anderson, L. Correlations between physiological response, gait, personality, and presence in immersive virtual environments. Presence: Teleoper. Virtual Environ. 21, 2 (2012), 119--141. Google ScholarDigital Library
- Plumert, J. M., Kearney, J. K., Cremer, J. F., and Recker, K. Distance perception in real and virtual environments. ACM Trans. Appl. Percept. 2, 3 (2005), 216--233. Google ScholarDigital Library
- Richardson, A. R., and Waller, D. Interaction with an immersive virtual environment corrects users' distance estimates. Human Factors 49, 3 (2007), 507--517.Google ScholarCross Ref
- Sinai, M. J., Ooi, T. L., and He, Z. J. Terrain influences the accurate judgement of distance. Nature 395 (1998), 497--500.Google ScholarCross Ref
- Wahlström, M., Aittala, M., Kotilainen, H., Yli-Karhu, T., Porkka, J., and Nykänen, E. Cave for collaborative patient room design: analysis with end-user opinion contrasting method. Virtual Reality 14, 3 (2010), 197--211. Google ScholarDigital Library
- Waller, D., and Richardson, A. R. Correcting distance estimates by interacting with immersive virtual environments: Effects of task and available sensory information. Journal of Experimental Psychology: Applied 14, 1 (2008), 61--72.Google ScholarCross Ref
- Witmer, B. G., and Singer, M. J. Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoper. Virtual Environ. 7, 3 (1998), 225--240. Google ScholarDigital Library
- Wu, B., Ooi, T. L., and He, Z. J. Perceiving distance accurately by a directional process of integrating ground information. Nature 428 (2004), 73--77.Google ScholarCross Ref
- Yerrapathruni, S., Messner, J., Baratta, A., and Horman, M. Using 4d cad and immersive virtual environments to improve construction planning. Conference on Construction Applications of Virtual Reality (2003), 179--192.Google Scholar
- Zikic, N. Evaluating Relative Impact of VR Components Screen size, Stereoscopy and Field of View on Spatial Comprehension and Presence in Architecture. PhD thesis, The Pennsylvania State University, University Park, PA, USA, 2007.Google Scholar
Index Terms
- Evaluation of factors affecting distance perception in immersive virtual environments during virtual visits of houses
Recommendations
Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments
VRST '15: Proceedings of the 21st ACM Symposium on Virtual Reality Software and TechnologyDistances are perceived as being more compressed in immersive virtual environments (IVEs) than in real environments. The goal of this study is to identify the most important factors that influence decision making and accuracy of distance perception in ...
Distance perception in real and virtual environments
We conducted three experiments to compare distance perception in real and virtual environments. In Experiment 1, adults estimated how long it would take to walk to targets in real and virtual environments by starting and stopping a stopwatch while ...
Transitional environments enhance distance perception in immersive virtual reality systems
APGV '09: Proceedings of the 6th Symposium on Applied Perception in Graphics and VisualizationSeveral experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal factors responsible for this phenomenon have remained largely unknown. However, ...
Comments