skip to main content
10.1145/2820619.2825024acmotherconferencesArticle/Chapter ViewAbstractPublication PagesihmConference Proceedingsconference-collections
Work in Progress

Exploratory experimentation of three techniques for rotating a 3D scene by primary school students

Published:27 October 2015Publication History

ABSTRACT

Multi-touch mobile devices are now commonly used in any area, including education. In this context we focus on applications for 3D geometry learning in primary schools. Manipulating a 3D scene based on a 2D input touch space is one key challenge of such applications for pupils. In this paper we present the results of an exploratory experimentation with pupils. We compare three different interaction techniques for rotating a 3D scene based on different interaction metaphors by using: multi-touch input, movements of the tablet captured with a gyroscope sensor and movements of the head captured by a camera-based head tracking. We ran the exploratory experiment with 28 pupils in a primary school to compare these three techniques by considering the performance and the subjective preferences. Results indicate worst performance for head-tracking and similar performance for multi-touch input and gyroscope-based movement. Qualitative results indicate participant preference for multi-touch interaction.

References

  1. Bakó, M. Different projecting methods in teaching spatial geometry. In Proceedings of CERME'03.Google ScholarGoogle Scholar
  2. Bertolo, D., Vivian R. and Dinet J. A set of interactions to rotate solids in 3D geometry context. In CHI'13 Extended Abstracts, ACM, 625--630. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Bertolo, D., Vivian R. and Dinet J. A set of interactions to help to resolve 3D geometry problems. In Proceedings of SAI'13, IEEE, 738--743.Google ScholarGoogle Scholar
  4. Cohé, A., Dècle, F. and Hachet M. tBox: A 3D transformation widget designed for touch-screens. In Proceedings of CHI'11, ACM, 3005-3008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Duval, R. Geometry from a Cognitive Point of View. In C Mammana and V. Villani (Eds.), Perspectives on the Teaching of Geometry for the 21stCentury, 1998, Kluwer Academic, 37--52.Google ScholarGoogle Scholar
  6. Francone, J. and Nigay L. Using the User's Point of View for Interaction on Mobile Devices. In Proceedings of IHM'11, ACM, No. 4. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Hinrichs, U., Carpendale, S. Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits. In Proceedings of CHI'11, ACM, p. 3023--3032. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Hürst, W. and Helder M. Mobile 3D graphics and virtual reality interaction. In Proceedings of ACE'11, ACM, No. 28.Google ScholarGoogle Scholar
  9. Reisman, J. L, Davidson, P. L. and Han, J. Y. A screen-space formulation for 2D and 3D direct manipulation. In Proceedings of UIST'09, ACM, 69--78. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Rousset, E., Berard, F. and Ortega, M. Two-finger 3D rotations for novice users: surjective and integral interactions. In Proceedings of AVI'14, ACM, 217--224. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Wobbrock, J. O., Morris, M. R. and Wilson, A. D. Userdefined gestures for surfaces computing. In Proceedings of CHI '09, ACM, 1083-109. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Exploratory experimentation of three techniques for rotating a 3D scene by primary school students

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Other conferences
        IHM '15: Proceedings of the 27th Conference on l'Interaction Homme-Machine
        October 2015
        345 pages
        ISBN:9781450338448
        DOI:10.1145/2820619

        Copyright © 2015 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 27 October 2015

        Check for updates

        Qualifiers

        • Work in Progress

        Acceptance Rates

        IHM '15 Paper Acceptance Rate21of42submissions,50%Overall Acceptance Rate103of199submissions,52%

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader