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MoCo motion: integrating mobile devices into a multiplayer floor-based gaming environment

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Published:30 November 2015Publication History

ABSTRACT

Although optical tracking systems greatly facilitate co-located multiplayer gaming experiences, they offer somewhat limited input and output modalities for increased player interaction. This demo presents MoCo, a framework for integrating mobile devices into a floor-based gaming environment to utilize their sensors and input/output capabilities. Two game prototypes, LazorLab and LazorArena, demonstrate how mobile devices are integrated into an application with a custom floor-projection and laser-tracking system.

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References

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    • Published in

      cover image ACM Other conferences
      MUM '15: Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia
      November 2015
      442 pages
      ISBN:9781450336055
      DOI:10.1145/2836041

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 30 November 2015

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      • demonstration

      Acceptance Rates

      MUM '15 Paper Acceptance Rate33of89submissions,37%Overall Acceptance Rate190of465submissions,41%

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