ABSTRACT
Although optical tracking systems greatly facilitate co-located multiplayer gaming experiences, they offer somewhat limited input and output modalities for increased player interaction. This demo presents MoCo, a framework for integrating mobile devices into a floor-based gaming environment to utilize their sensors and input/output capabilities. Two game prototypes, LazorLab and LazorArena, demonstrate how mobile devices are integrated into an application with a custom floor-projection and laser-tracking system.
Supplemental Material
Available for Download
Supplemental files.
- Rafael Ballagas, et al. The Smart Phone: a Ubiquitous Input Device. In: IEEE Pervasive Computing (January 2006), 70--77. Google ScholarDigital Library
- Victor Cheung et al. 2014. Overcoming Interaction Barriers in Large Public Displays Using Personal Devices. In: Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces - ITS 2014, 375--380. Google ScholarDigital Library
- Kaj Grønbæk et al. 2007. IGameFloor: A Platform for Co-located Collaborative Games. In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, 64--71. Google ScholarDigital Library
- David Machaj, Christopher Andrews, and Chris North. 2009. Co-located many-player gaming on large high-resolution displays. In: Computational Science and Engineering, vol. 4, IEEE, 697--704. Google ScholarDigital Library
- Otto Naderer. 2015. Crowd Tracking And Movement Pattern Recognition. Master's thesis. Johannes Kepler University, Linz, Austria.Google Scholar
- Scott S. Snibbe and Hayes S. Raffle. 2009. Social Immersive Media: Pursuing Best Practices for Multi-user Interactive Camera/Projector Exhibits. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1447--1456. Google ScholarDigital Library
Index Terms
- MoCo motion: integrating mobile devices into a multiplayer floor-based gaming environment
Recommendations
Motion controlled mobile 3D multiplayer gaming
ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment TechnologyDue to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this type of control are extremely difficult to design and thus far it has been ...
Teaching game development using microsoft XNA game studio
SpringSim '09: Proceedings of the 2009 Spring Simulation MulticonferenceElectronics games, including video games and computer games, are an important part of American culture and entertainment. According to the Entertainment Software Association (ESA) [1], about 65 percent of American families play video or computer games. ...
Implementing games on pinball machines
FDG '10: Proceedings of the Fifth International Conference on the Foundations of Digital GamesAlmost no research has been done on designing pinball games although much research has been done on designing video games. We are interested in designing pinball games on pinball machines to teach computer science students about how to interface to ...
Comments