ABSTRACT
In this work, we introduce and propose a preliminary realisation of a concept to enhance live multimedia presentations, where presenters are directly integrated in their presentation content as interactive avatars. Using multimodal input, especially body gestures, presenters control those embedded avatars through which they can interact with the virtual presentation environment in a fine-grained fashion, i.e. they are able to manipulate individual presentation elements and data as virtual props. The goal of our endeavour is to create novel immersive presentational experiences for live stage performances (talks, lectures etc.) as well as for remote conferencing in more confined areas such as offices and meeting rooms.
- 3M Virtual Presenter. (March 8, 2013). Retrieved February 15, 2016 from http://news.3m.com/press-release/company/3mdebuts-interactive-virtual-presenter-southsouthwest-interactiveGoogle Scholar
- Adobe Connect. Retrieved February 15, 2016 from http://www.adobe.com/products/adobeconnect.htm lGoogle Scholar
- Casio Virtual Presenter. Retrieved February 15, 2016 from http://www.casioprojector.com/features/application s/virtual_presenterGoogle Scholar
- Cisco WebEx. Retrieved February 15, 2016 from http://www.webex.com/Google Scholar
- Living Actor Presenter. Retrieved February 15, 2016 from http://www.livingactor.com/PresenterGoogle Scholar
- Musion Eyeliner. Retrieved February 15, 2016 from http://www.eyeliner3d.comGoogle Scholar
- Personify Inc. Retrieved February 15, 2016 from http://www.personify.com/Google Scholar
- TVnima. Retrieved February 15, 2016 from http://www.tvnima.comGoogle Scholar
- Vydeo Presenters. Retrieved February 15, 2016 from http://vydeopresenters.comGoogle Scholar
- Caroline Appert and Jean-Daniel Fekete. 2006. OrthoZoom scroller: 1D multi-scale navigation. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2006), 21--30. Google ScholarDigital Library
- Ligia Batrinca, Giota Stratou, Ari Shapiro, LouisPhilippe Morency and Stefan Scherer. 2013. Cicerotowards a multimodal virtual audience platform for public speaking training (IVA 2013). In 13th International Conference on Intelligent Virtual Agents, 116--128.Google ScholarCross Ref
- Lei Chen, Gary Feng, Jilliam Joe, Chee Wee Leong, Christopher Kitchen and Chong Min Lee. 2014. Towards Automated Assessment of Public Speaking Skills Using Multimodal Cues. In Proceedings of the 16th International Conference on Multimodal Interaction (ICMI 2014), 200--203. Google ScholarDigital Library
- Stefania Cuccurullo, Rita Francese, Sharefa Murad, Ignazio Passero and Maurizio Tucci. 2012. A gestural approach to presentation exploiting motion capture metaphors. In Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI 2012), 148--155. Google ScholarDigital Library
- Jakub Dostal, Uta Hinrichs, Per Ola Kristensson and Aaron Quigley. 2014. SpiderEyes: designing attention- and proximity-aware collaborative interfaces for wall-sized displays (IUI 2014). In Proceedings of the 19th international conference on Intelligent User Interfaces, 143--152. Google ScholarDigital Library
- Vanessa Echeverría, Allan Avendaño, Katherine Chiluiza, Aníbal Vásquez and Xavier Ochoa. 2014. Presentation Skills Estimation Based on Video and Kinect Data Analysis. In Proceedings of the 2014 ACM workshop on Multimodal Learning Analytics Workshop and Grand Challenge (MLA 2014), 53--60. Google ScholarDigital Library
- Tobias Eichner, Helmut Prendinger, Elisabeth André and Mitsuru Ishizuka. 2007. Attentive Presentation Agents. In Proceedings of the 7th International Conference on Intelligent Virtual Agents (IVA 2007), 283--295. Google ScholarDigital Library
- Dan Gelb, Anbumani Subramanian and Kar-Han Tan. 2011. Augmented reality for immersive remote collaboration. In 2011 IEEE Workshop on Person-Oriented Vision (POV 2011), 1--6.Google ScholarCross Ref
- Keita Higuchi, Yinpeng Chen, Philip A. Chou, Zhengyou Zhang and Zicheng Liu. 2015. ImmerseBoard: Immersive Telepresence Experience using a Digital Whiteboard. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015), 2383--2392. Google ScholarDigital Library
- Ulrike Kister, Patrick Reipschläger, Fabrice Matulic and Raimund Dachselt. 2015. BodyLenses Embodied Magic Lenses and Personal Territories for Wall Displays. In Proceedings of the 2015 ACM international conference on Interactive tabletops and surfaces (ITS 2015). Google ScholarDigital Library
- Stefan Kopp, Lars Gesellensetter, NicoleC Krämer and Ipke Wachsmuth. 2005. A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application. In 5th International Working Conference on Intelligent Virtual Agents (IVA 2005), 329--343. Google ScholarDigital Library
- N. H. Lehment, K. Erhardt and G. Rigoll. Interface design for an inexpensive hands-free collaborative videoconferencing system. In 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2012) (2012), 295--296. Google ScholarDigital Library
- Haruki Maeda, Yuya Kurosawa, Kazutaka Kurihara and Homei Miyashita. 2011. MAEDE: A Presentation Style that the Presenter Stands in Front of the Screen. In 19th Workshop on Interactive Systems and Software (WISS 2011), 164--166.Google Scholar
- Tsukasa Noma, Norman I Badler and Liwei Zhao. 2000. Design of a virtual human presenter. IEEE Computer Graphics and Applications, 20, 4, 79--85. Google ScholarDigital Library
- Don't Panic - The Truth About Population. Wingspan Productions. BBC. November 7, 2013. https://vimeo.com/79878808Google Scholar
- Worapot Sommool, Batbaatar Battulga, TimothyK Shih and Wu-Yuin Hwang. 2013. Using Kinect for Holodeck Classroom: A Framework for Presentation and Assessment. In 12th International Conference on Advances in Web-Based Learning (ICWL 2013), 40--49.Google Scholar
- M Iftekhar Tanveer, Emy Lin and Mohammed Ehsan Hoque. 2015. Rhema: A Real-Time In-Situ Intelligent Interface to Help People with Public Speaking. In Proceedings of the 20th ACM Conference on Intelligent User Interfaces (IUI 2015), 286--295. Google ScholarDigital Library
- Ha Trinh, Lazlo Ring and Timothy Bickmore. 2015. DynamicDuo: Co-presenting with Virtual Agents. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015), 1739--1748. Google ScholarDigital Library
- Herwin van Welbergen, Anton Nijholt, Dennis Reidsma and Job Zwiers. 2005. Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information. In 1st International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2005), 203--212. Google ScholarDigital Library
- Telmo Zarraonandia, Ignacio Aedo, Paloma Díaz and Alvaro Montero Montes. 2014. Augmented Presentations: Supporting the Communication in Presentations by Means of Augmented Reality. International Journal of Human-Computer Interaction, 30, 10 (2014/10/03), 829--838.Google ScholarCross Ref
Index Terms
- Embodied Interactions for Novel Immersive Presentational Experiences
Recommendations
Empathy and embodied experience in virtual environment
This study investigates the user experience to clarify what it is like to experience stories in VR (virtual reality) and how immersion influences story experiences in immersive storytelling. This study explores the immersive storytelling context, ...
Communication Behavior in Embodied Virtual Reality
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsEmbodied virtual reality faithfully renders users' movements onto an avatar in a virtual 3D environment, supporting nuanced nonverbal behavior alongside verbal communication. To investigate communication behavior within this medium, we had 30 dyads ...
Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld
DIS '18: Proceedings of the 2018 Designing Interactive Systems ConferenceImmersive design fiction is a novel approach that embeds speculative interactions within a rich virtual reality (VR) storyworld. Immersive design fictions use VR to translate new design opportunities into story-driven, embodied experiences by ...
Comments