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First dose is always freemium

Published:05 January 2016Publication History
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Abstract

In this paper we look at three different groups of games. The traditional payment methods for games, although they do have their problems, are typically less problematic from ethical perspective than their more modern counterparts. Payment methods such as lure-to-pay use psychological tricks to lock the player to the game. Whereas pay to pass boring parts or pay to win just use game-external mechanics to make the play easier, and thus intent to, and have consequences other than at least many of the players would want to. This paper is a first stab at the topic from a Moorean just-consequentialist perspective, and in future papers we intend to compare a wider range of philosophical methods, payment methods as well as look into empirical data on players views on the topic.

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                      cover image ACM SIGCAS Computers and Society
                      ACM SIGCAS Computers and Society  Volume 45, Issue 3
                      Special Issue on Ethicomp
                      September 2015
                      446 pages

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                      • Published: 5 January 2016

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