- 1.Shenchang Eric Chen. Quicktime VR- an image-based approach to virtual environment navigation. In Robert Cook, editor, SIGGRAPH 95 Conference Proceedings, Annual Conference Series, pages 29-38. ACM SIGGRAPH, Addison Wesley, August 1995. Held in Los Angeles, California, 6-11 August 1995. Google ScholarDigital Library
- 2.Shenchang Eric Chen and Lance Williams. View interpolation for image synthesis. In James T. Kajiya, editor, Computer Graphics (SIGGRAPH 93 Proceedings), volume 27, pages 279-288, August 1993. Google ScholarDigital Library
- 3.L. Darsa, B.C. Silva, and A. Varshney. Navigating static environments using image space simplification and morphing. In Proceedings of 1997 Symposium on Interactive 3D Graphics, pages 25-34, 1997. Google ScholarDigital Library
- 4.Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael F. Cohen. The lumigraph. In Holly Rushmeier, editor, SIGGRAPH 96 Conference Proceedings, Annual Conference Series, pages 43-54. ACM SIGGRAPH, Addison Wesley, August 1996. Held in New Orleans, Louisiana, 4-9 August 1996. Google ScholarDigital Library
- 5.M. Halle. Multiple viewpoint rendering. In SIGGRAPH 98 Conference Proceedings, Annual Conference Series. ACM SIGGRAPH, Addison Wesley, 1998. Google ScholarDigital Library
- 6.A. J. Hanson and E. Wemert. Constrained 3D navigation with 2D controllers. In Proceedings of Visualization 97, pages 175-182. IEEE Computer Society Press, 1997. Google ScholarDigital Library
- 7.M. Hirose, S. Watanabe, and T. Endo. Generation of widerange virtual spaces using photographic images. In Proceedings of VRAIS 98, volume 5, pages 234-241, 1998. Google ScholarDigital Library
- 8.Youichi Horry, Ken ichi Anjyo, and Kiyoshi Arai. Tour into the picture: Using a spidery mesh interface to make animation from a single image. In Turner Whitted, editor, SIGGRAPH 97 Conference Proceedings, Annual Conference Series, pages 225-232. ACM SIGGRAPH, Addison Wesley, August 1997. Google ScholarDigital Library
- 9.Marc Levoy and Pat Hanrahan. Light field rendering. In Holly Rushmeier, editor, SIGGRAPH 96 Conference Proceedings, Annual Conference Series, pages 31-42. ACM SIGGRAPH, Addison Wesley, August 1996. Held in New Orleans, Louisiana, 4-9 August 1996. Google ScholarDigital Library
- 10.W. R. Mark, L. MacMillan, and G. Bishop. Post-rendering 3d warping. In Proceedings of 1997 Symposium on Interactive 3D Graphics, pages 7-16, 1997. Google ScholarDigital Library
- 11.Leonard McMillan and Gary Bishop. Plenoptic modeling: An image-based rendering system. In Robert Cook, editor, SIG- GRAPH 95 Conference Proceedings, Annual Conference Seties, pages 39-46. ACM SIGGRAPH, Addison Wesley, August 1995. Held in Los Angeles, California, 6-11 August 1995. Google ScholarDigital Library
- 12.P. Rademacher and G. Bishop. Multiple-center-of-projection images. In SIGGRAPH 98 Conference Proceedings, Annual Conference Series. ACM SIGGRAPH, Addison Wesley, 1998. Google ScholarDigital Library
- 13.Steven M. Seitz and Charles R. Dyer. View morphing: Synthesizing 3D metamorphoses using image transforms. In Holly Rushmeier, editor, SIGGRAPH 96 Conference Proceedings, Annual Conference Series, pages 21-30. ACM SIGGRAPH, Addison Wesley, August 1996. Held in New Orleans, Louisiana, 4-9 August 1996. Google ScholarDigital Library
- 14.P. P. Sloan, M.F. Cohen, and S.J. Gortler. Time critical lumigraph rendering. In Proceedings of 1997 Symposium on Interactive 3D Graphics, pages 17-23, 1997. Google ScholarDigital Library
- 15.Richard Szeliski and Heung-Yeung Shum. Creating full view panoramic mosaics and environment maps. In Turner Whitted, editor, SIGGRAPH 97 Conference Proceedings, Annual Conference Series, pages 251-258. ACM SIGGRAPH, Addison Wesley, August 1997. Google ScholarDigital Library
- 16.Daniel N. Wood, Adam Finkelstein, John F. Hughes, Craig E. Thayer, and David H. Salesin. Multiperspective panoramas for eel animation. In Turner Whitted, editor, SIGGRAPH 97 Conference Proceedings, Annual Conference Series, pages 243-250. ACM SIGGRAPH, Addison Wesley, August 1997. Google ScholarDigital Library
- 17.Z. Zhu, G. Xu, and X. Lin. Constructing 3D natural scene from video sequences with vibrated motions. In Proceedings of VRAIS '98, pages 105-112, 1998. Google ScholarDigital Library
Index Terms
- Image-based rendering with occlusions via cubist images
Recommendations
Rendering 3D volumes using per-pixel displacement mapping
Sandbox '07: Proceedings of the 2007 ACM SIGGRAPH symposium on Video gamesRendering 3D Volumes Using Per-Pixel Displacement Mapping offers a simple and practical solution to the problem of seamlessly integrating many highly detailed 3D objects into a scene without the need to render large sets of polygons or introduce the ...
Image-based rendering of diffuse, specular and glossy surfaces from a single image
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesIn this paper, we present a new method to recover an approximation of the bidirectional reflectance distribution function (BRDF) of the surfaces present in a real scene. This is done from a single photograph and a 3D geometric model of the scene. The ...
A Framework for Interactive 3D Rendering on Mobile Devices
Although mobile devices have now become an important computing platform, however most of them still lack hardware accelerated graphics. Therefore, interactive 3D rendering on these devices is a difficult task. This paper describes different approaches ...
Comments