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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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ALLIS, L.V. 1994. Searching }or Solutions in Games and Artificial Intelligence. Ph. D. thesis, Vrije Universitat Amsterdam, Maastricht.
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BARKLUND, J. 1994. Metaprogramming in logic. Technical Report 80, UPMAIL, University of Uppsala, Sweden.
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CAZENAVE, T. 1996. Systme d'Apprentissage par Auto-Observation. Application au Jeu de Go. Ph.D. thesis, Universit Pierre et Marie Curie, Paris 6.
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CONWAY, J. 1976. On Numbers and Games. Academic Press, London/New-York.
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FOTLAND~ D. AND YOSHIKAWA~ i. 1997. The 3rd lost-cup world-open computer-go championship. ICCA Journal 20, 4 (December), 276-278.
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ROBSON, J.M. 1983. The complexity of go. In Proceedings IFIP (1983), pp. 413-417.
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VAN DEN HERIK, H. J., ALLIS, L. V., AND HERSCHBERG, I. S. 1991. Which games will survive? In D. N. L. LEvY AND D. F. BEAL Eds., Heuristic Programming in Artificial Intelligence 2, the Second Computer Olympiad, pp. 232-243. Ellis Horwood. ISBN 0-13382615-5.
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