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Synthesis of an efficient tactical theorem prover for the game of go
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Volume 30 ,  Issue 3es  (September 1998) table of contents
Special issue: electronic supplement to the September 1998 issue
Article No. 18  
Year of Publication: 1998
ISSN:0360-0300
Author
Tristan Cazenave  LIP6, Université Pierre et Marie Curie
Publisher
ACM  New York, NY, USA
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
ALLIS, L.V. 1994. Searching }or Solutions in Games and Artificial Intelligence. Ph. D. thesis, Vrije Universitat Amsterdam, Maastricht.
 
2
BARKLUND, J. 1994. Metaprogramming in logic. Technical Report 80, UPMAIL, University of Uppsala, Sweden.
 
3
CAZENAVE, T. 1996. Systme d'Apprentissage par Auto-Observation. Application au Jeu de Go. Ph.D. thesis, Universit Pierre et Marie Curie, Paris 6.
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CONWAY, J. 1976. On Numbers and Games. Academic Press, London/New-York.
 
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FOTLAND~ D. AND YOSHIKAWA~ i. 1997. The 3rd lost-cup world-open computer-go championship. ICCA Journal 20, 4 (December), 276-278.
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ROBSON, J.M. 1983. The complexity of go. In Proceedings IFIP (1983), pp. 413-417.
 
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VAN DEN HERIK, H. J., ALLIS, L. V., AND HERSCHBERG, I. S. 1991. Which games will survive? In D. N. L. LEvY AND D. F. BEAL Eds., Heuristic Programming in Artificial Intelligence 2, the Second Computer Olympiad, pp. 232-243. Ellis Horwood. ISBN 0-13382615-5.


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