ABSTRACT
Telecommunication and video conferencing are an integral part of modern society with implications in many aspects of everyday life. However, compared to a meeting in person, the sense of presence is still limited in electronic communication. In this paper, we present a novel system for life-size 3D telecommunication. It is designed to create an immersive user experience by seamlessly embedding a remote conversation partner into the local environment. To achieve this, users are captured in 3D by hybrid (color+depth) sensors and displayed on a life-size transparent 3D display. We have built two instances of this system in Zurich and Singapore. They form a complete and fully functional prototype enabling bidirectional communication in real-time over a long distance. We further demonstrate alternative hardware setups, which make our system flexible and adaptable to different usage scenarios.
- Web real-time communication (WebRTC), 2011.Google Scholar
- T. Balogh and P. T. Kovács. Real-time 3D light field transmission. In SPIE Photonics Europe, pages 772406--772406. Int. Soc. for Optics and Photonics, 2010.Google Scholar
- S. Beck, A. Kunert, A. Kulik, and B. Froehlich. Immersive group-to-group telepresence. IEEE TVCG, 19(4):616--625, 2013. Google ScholarDigital Library
- Y. Chen, M. M. Hannuksela, T. Suzuki, and S. Hattori. Overview of the MVC + D 3D video coding standard. J. Visual Communication and Image Representation, 25(4):679--688, 2014. Google ScholarDigital Library
- H. Fuchs, G. Bishop, K. Arthur, L. McMillan, R. Bajcsy, S. Lee, H. Farid, and T. Kanade. Virtual space teleconferencing using a sea of cameras. In Proc. First Int. Conf. on Medical Robotics and Computer Assisted Surgery, volume 26, pages 161--167, 1994.Google Scholar
- M. Gross, S. Würmlin, M. Näf, E. Lamboray, C. P. Spagno, A. M. Kunz, E. Koller-Meier, T. Svoboda, L. Van Gool, S. Lang, K. Strehlke, A. V. Moere, and O. G. Staadt. blue-c: a spatially immersive display and 3D video portal for telepresence. ACM Trans. Graphics (Proc. SIGGRAPH), 22(3):819--827, 2003. Google ScholarDigital Library
- S.-R. Han, T. Yamasaki, and K. Aizawa. Time-varying mesh compression using an extended block matching algorithm. IEEE Trans. Circuits Syst. Video Techn., 17(11):1506--1518, 2007. Google ScholarDigital Library
- A. Jones, M. Lang, G. Fyffe, X. Yu, J. Busch, I. McDowall, M. Bolas, and P. Debevec. Achieving eye contact in a one-to-many 3D video teleconferencing system. In ACM Trans. Graphics (Proc. SIGGRAPH), volume 28, page 64, 2009. Google ScholarDigital Library
- T. Kanade, P. Rander, and P. Narayanan. Virtualized reality: Constructing virtual worlds from real scenes. IEEE Multimedia, 4(1):34--47, 1997. Google ScholarDigital Library
- A. Kulik, A. Kunert, S. Beck, R. Reichel, R. Blach, A. Zink, and B. Froehlich. C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments. ACM Trans. Graphics (Proc. SIGGRAPH Asia), 30(6):188, 2011. Google ScholarDigital Library
- C. Kuster, J.-C. Bazin, A. C. Öztireli, T. Deng, T. Martin, T. Popa, and M. Gross. Spatio-temporal geometry fusion for multiple hybrid cameras using moving least squares surfaces. CGF (Eurographics), 33(2):1--10, 2014. Google ScholarDigital Library
- M. Lang, O. Wang, T. Aydin, A. Smolic, and M. Gross. Practical temporal consistency for image-based graphics applications. ACM Trans. Graphics (Proc. SIGGRAPH), 31(4):34, 2012. Google ScholarDigital Library
- B. Lee and J. Hong. Transparent 3d display for augmented reality. In Photonics Asia, pages 855602--855602. Int. Soc. for Optics and Photonics, 2012.Google ScholarCross Ref
- A. Maimone and H. Fuchs. Encumbrance-free telepresence system with real-time 3D capture and display using commodity depth cameras. In IEEE/ACM ISMAR, pages 137--146, 2011. Google ScholarDigital Library
- A. Maimone, X. Yang, N. Dierk, A. State, M. Dou, and H. Fuchs. General-purpose telepresence with head-worn optical see-through displays and projector-based lighting. In IEEE VR, pages 23--26, 2013.Google ScholarCross Ref
- W. Matusik and H. Pfister. 3D TV: a scalable system for real-time acquisition, transmission, and autostereoscopic display of dynamic scenes. In ACM Trans. Graphics (Proc. SIGGRAPH), volume 23, pages 814--824, 2004. Google ScholarDigital Library
- D. Nguyen and J. Canny. Multiview: improving trust in group video conferencing through spatial faithfulness. In Proceedings of the SIGCHI conf. on Human factors in computing systems, pages 1465--1474. ACM, 2007. Google ScholarDigital Library
- V. Nguyen, J. Lu, S. Zhao, D. Jones, and M. Do. Teleimmersive audio-visual communication using commodity hardware {applications corner}. IEEE Signal Processing Magazine, 31(6):118--136, 2014.Google ScholarCross Ref
- T. Oskiper, M. Sizintsev, V. Branzoi, S. Samarasekera, and R. Kumar. Augmented reality binoculars. In IEEE/ACM ISMAR, pages 219--228, 2013.Google ScholarCross Ref
- T. Peterka, R. Kooima, D. Sandin, A. Johnson, J. Leigh, and T. DeFanti. Advances in the dynallax solid-state dynamic parallax barrier autostereoscopic visualization display system. IEEE TVCG, 14(3):487--499, 2008. Google ScholarDigital Library
- N. Ranieri and M. Gross. Vision-based calibration of parallax barrier displays. In IS&T/SPIE Electronic Imaging, pages 90111D--90111D. Int. Society for Optics and Photonics, 2014.Google Scholar
- N. Ranieri, H. Seifert, and M. Gross. Transparent stereoscopic display and application. In IS&T/SPIE Electronic Imaging, pages 90110P--90110P. Int. Society for Optics and Photonics, 2014.Google Scholar
- C. Richardt, C. Stoll, N. A. Dodgson, H.-P. Seidel, and C. Theobalt. Coherent spatiotemporal filtering, upsampling and rendering of RGBZ videos. CGF (Eurographics), 31(2):247--256, 2012. Google ScholarDigital Library
- O. Schreer, I. Feldmann, N. Atzpadin, P. Eisert, P. Kauff, and H. Belt. 3dpresence -a system concept for multi-user and multi-party immersive 3d videoconferencing. In 5th Europ. Conf. on Visual Media Production (CVMP), pages 1--8, 2008.Google ScholarCross Ref
- J. Steinmeyer. Hiding the Elephant: How Magicians Invented the Impossible and Learned to Disappear. Carroll & Graf Publishers, 2003.Google Scholar
- T. Sun, S. Wu, and B. Cheng. 54.4: Novel transparent emissive display on optic-clear phosphor screen. In SID Symposium Digest of Technical Papers, volume 44, pages 755--758. Wiley Online Library, 2013.Google ScholarCross Ref
- Y. Taguchi, T. Koike, K. Takahashi, and T. Naemura. TransCAIP: a live 3D TV system using a camera array and an integral photography display with interactive control of viewing parameters. IEEE TVCG, 15(5):841--852, 2009. Google ScholarDigital Library
- E. Tola, C. Zhang, Q. Cai, and Z. Zhang. Virtual view generation with a hybrid camera array. CVLAB-Report-2009-001 (EPFL), 2009.Google Scholar
- H. Towles, W. Chen, R. Yang, S. Kum, H. Fuchs, N. Kelshikar, J. Mulligan, K. Daniilidis, L. Holden, B. Zeleznik, A. Sadagic, and J. Lanier. 3D tele-collaboration over Internet2. In Int. Workshop on Immersive Telepresence, 2002.Google Scholar
- R. Vasudevan, G. Kurillo, E. Lobaton, T. Bernardin, O. Kreylos, R. Bajcsy, and K. Nahrstedt. High-quality visualization for geographically distributed 3-D teleimmersive applications. IEEE Trans. on Multimedia, 13(3):573--584, 2011. Google ScholarDigital Library
- A. Vetro, T. Wiegand, and G. J. Sullivan. Overview of the stereo and multiview video coding extensions of the H.264/MPEG-4 AVC standard. Proc. of the IEEE, 99(4):626--642, 2011.Google ScholarCross Ref
- T. Wiegand, G. J. Sullivan, G. Bjntegaard, and A. Luthra. Overview of the H.264/AVC video coding standard. IEEE Trans. Circuits Syst. Video Techn., 13(7):560--576, 2003. Google ScholarDigital Library
- J. Yang, C. Kim, and S. Lee. Semi-regular representation and progressive compression of 3-d dynamic mesh sequences. IEEE TIP, 15(9):2531--2544, 2006. Google ScholarDigital Library
- Z. Zhang. Flexible camera calibration by viewing a plane from unknown orientations. In ICCV, volume 1, pages 666--673, 1999.Google ScholarCross Ref
- M. Zwicker, H.-P. Pfister, J. Van Baar, and M. Gross. Surface splatting. In Proceedings of the 28th annual conf. on Computer graphics and interactive techniques, pages 371--378. ACM, 2001. Google ScholarDigital Library
- An Immersive Bidirectional System for Life-size 3D Communication
Recommendations
An immersive 3D video-conferencing system using shared virtual team user environments
CVE '02: Proceedings of the 4th international conference on Collaborative virtual environmentsVideoconferencing is going to become attractive for geo-graphically distributed team collaboration, specifically to avoid travelling and to increase flexibility. Against this background this paper presents a next generation system - a 3D videoconference ...
Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments
CSCW '08: Proceedings of the 2008 ACM conference on Computer supported cooperative workParticipants' eye-gaze is generally not captured or represented in immersive collaborative virtual environment (ICVE) systems. We present EyeCVE, which uses mobile eye-trackers to drive the gaze of each participant's virtual avatar, thus supporting ...
Immersive Whiteboard Collaborative System
An immersive whiteboard system is presented where users at multiple locations can communicate with each other. The system features a virtual environment with vivid avatars, stroke compression and streaming technology to effectively deliver stroke data ...
Comments