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abstract

Learning movements from a virtual instructor

Published:22 July 2016Publication History

ABSTRACT

We examined the effects of perspective (first person versus third person) and immersion (immersive versus nonimmersive) on motor learning in order to assess the format of action representations. Participants viewed the instructor from either a first or a third person perspective. During immersive conditions, they wore a 6 DoF-tracked head-mounted display, as in Figure 1(a). For nonimmersive conditions, they viewed a computer monitor, as in Figure 1(b). We also evaluated whether these effects were modulated by experience.

Experienced dancers and novices practiced dances by imitating a virtual instructor and then subsequently had to perform the dances from memory without an instructor present, following a delay. Accuracy for both practice and test trials was video coded.

In line with theoretical models of motor learning, mean accuracy increased with successive trials in accordance with the power law of practice. First person perspective formats led to better accuracy, but immersive formats did not, as shown in Figure 2. Experienced dancers were more accurate than novices, but format did not interact with experience.

These results suggest that during learning, individuals across experience levels represent complex actions in first person perspective, and that virtual instruction does not require immersion to be effective.

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  1. Learning movements from a virtual instructor

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      • Published in

        cover image ACM Conferences
        SAP '16: Proceedings of the ACM Symposium on Applied Perception
        July 2016
        149 pages
        ISBN:9781450343831
        DOI:10.1145/2931002

        Copyright © 2016 Owner/Author

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 22 July 2016

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