ABSTRACT
No abstract available.
Recommendations
Caustic spot light for rendering caustics
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, non-rigid scene objects, rigid caustic objects, and rotating directional ...
Hierarchical caustic maps
I3D '08: Proceedings of the 2008 symposium on Interactive 3D graphics and gamesInteractive applications typically rely on local models for lighting, occasionally augmented by GPU-friendly methods for approximating global illumination. Caustic mapping approximates the specular focusing of light using a light-space image, akin to a ...
Caustic Illuminance Calculation with DirectX Raytracing
AbstractThe possibility of implementing physically correct rendering of scenes with caustic illuminance using the DirectX Raytracing API with its subsequent integration into the real-time rendering pipeline is studied. The proposed method is based on the ...
Comments