ABSTRACT
3D scanning and 3d printing offer bridges between the digital and physical world that not only enable artists to convert their work from one format to another, but when combined provide a seamless loop between the two ways of working. With the intention to both develop design variations and refine volumes, forms can be created as digital models, 3d printed, physically modified, and translated back to digital form through scanning. Whether the works are initiated as physical objects or as digital models, this "round-trip" mode of development introduces experimental hybrid strategies and provides new ways of thinking. In particular, this process is adapted for iterative design of sculptural forms.
Using a series of sculptural studies that employ 3D printing, 3D scanning, digital modeling, clay sculpting, and CNC routing, this paper explores a framework for "round trip" development of 3D dimensional forms to arrive at physical objects, digital models, and renders.
Index Terms
- Round-trip development for sculptural forms
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