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Round-trip development for sculptural forms

Published:28 November 2016Publication History

ABSTRACT

3D scanning and 3d printing offer bridges between the digital and physical world that not only enable artists to convert their work from one format to another, but when combined provide a seamless loop between the two ways of working. With the intention to both develop design variations and refine volumes, forms can be created as digital models, 3d printed, physically modified, and translated back to digital form through scanning. Whether the works are initiated as physical objects or as digital models, this "round-trip" mode of development introduces experimental hybrid strategies and provides new ways of thinking. In particular, this process is adapted for iterative design of sculptural forms.

Using a series of sculptural studies that employ 3D printing, 3D scanning, digital modeling, clay sculpting, and CNC routing, this paper explores a framework for "round trip" development of 3D dimensional forms to arrive at physical objects, digital models, and renders.

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      • Published in

        cover image ACM Conferences
        SA '16: SIGGRAPH ASIA 2016 Creating Virtual Environments
        November 2016
        6 pages
        ISBN:9781450345507
        DOI:10.1145/2992133
        • Conference Chair:
        • Hui Huang

        Copyright © 2016 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 28 November 2016

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        Overall Acceptance Rate178of869submissions,20%
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